Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Was Your Last Session?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 8310656" data-attributes="member: 11"><p>I knew it was going to be a good session when the players arrived as a group, having met 30 minutes early at one player's house to discuss their in-game plans before coming over.</p><p></p><p>The first part of the session was tying up loose ends in the village. Now that they have broken the cult's back in the village, they were doing the research and interrogation necessary to find the swamp lair of the LOAF cult, while going around and dealing with any cult converts left among the villagers. They rousted the people running the village store rather easily and deceived the smiths into giving themselves up by pretending to be part of the cult. Other cultists had clearly left town. They also found out some info that might help them deal with one of cult leader's (Explicita Defilus) many allies and minions. Eventually, they got one of their prisoners (Jason the one son of the village store owners who was not dominated, but just thought getting to beat people up was cool) to try to help them (and Sister Ottie) find the swamp lair. When they caught him he was fighting with his cultist brothers about going out there to find it and warn Explicita and the others about the PCs and report what had happened in town. But while he had been there and back once before, he didn't really know the way and was guessing. This led to a long journey through the swamp, getting lost, back-tracking, etc - but were eventually able to find the general area of the swamp lair's entrance with the ranger and druid doing their best to use their woodcraft and nature abilities to supplement Jason's incomplete knowledge. The gnome having a conversation with a local otter also helped them find their way. However, it took two full travel days instead of the one day and a little bit they were told it should take.</p><p></p><p>Oh and on the way they were attacked by a pair of grell that they named "BeakedBrainopuses!"</p><p></p><p>Using his wildform to turn into a panther the party druid scoped out the ruined foundation of some old structure where they had spotted sign of a fire. It was nestled into a cul de sac in a horseshoe shaped hillock that gave vantage of the entrance area. No one was there. It looked like the foliage had been cleared for 50 yards approaching the place, so getting their unspotted felt difficult. So he went back and they waited until just before dawn and went back and the gnome went ahead using his cloak of elvenkind - and still spotted no one, so the party risked racing across the clearing.</p><p></p><p>Unknown to them - and luckily - they had chosen the short period of time between when the undead guarded the approach to the area and when living guards took over at dawn. We left off the session with going down the trapdoor they found in the ruined foundation. They could hear the voices of men below.</p><p></p><p>We called it there. But I did inform them that the last time I ran this adventure (using 2E rules) six PCs had entered and only two emerged and one player lost TWO characters in there.</p><p></p><p>Oh and afterwards, we had everyone's SOs and family over and we had a cookout on the patio. It was quite lovely.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8310656, member: 11"] I knew it was going to be a good session when the players arrived as a group, having met 30 minutes early at one player's house to discuss their in-game plans before coming over. The first part of the session was tying up loose ends in the village. Now that they have broken the cult's back in the village, they were doing the research and interrogation necessary to find the swamp lair of the LOAF cult, while going around and dealing with any cult converts left among the villagers. They rousted the people running the village store rather easily and deceived the smiths into giving themselves up by pretending to be part of the cult. Other cultists had clearly left town. They also found out some info that might help them deal with one of cult leader's (Explicita Defilus) many allies and minions. Eventually, they got one of their prisoners (Jason the one son of the village store owners who was not dominated, but just thought getting to beat people up was cool) to try to help them (and Sister Ottie) find the swamp lair. When they caught him he was fighting with his cultist brothers about going out there to find it and warn Explicita and the others about the PCs and report what had happened in town. But while he had been there and back once before, he didn't really know the way and was guessing. This led to a long journey through the swamp, getting lost, back-tracking, etc - but were eventually able to find the general area of the swamp lair's entrance with the ranger and druid doing their best to use their woodcraft and nature abilities to supplement Jason's incomplete knowledge. The gnome having a conversation with a local otter also helped them find their way. However, it took two full travel days instead of the one day and a little bit they were told it should take. Oh and on the way they were attacked by a pair of grell that they named "BeakedBrainopuses!" Using his wildform to turn into a panther the party druid scoped out the ruined foundation of some old structure where they had spotted sign of a fire. It was nestled into a cul de sac in a horseshoe shaped hillock that gave vantage of the entrance area. No one was there. It looked like the foliage had been cleared for 50 yards approaching the place, so getting their unspotted felt difficult. So he went back and they waited until just before dawn and went back and the gnome went ahead using his cloak of elvenkind - and still spotted no one, so the party risked racing across the clearing. Unknown to them - and luckily - they had chosen the short period of time between when the undead guarded the approach to the area and when living guards took over at dawn. We left off the session with going down the trapdoor they found in the ruined foundation. They could hear the voices of men below. We called it there. But I did inform them that the last time I ran this adventure (using 2E rules) six PCs had entered and only two emerged and one player lost TWO characters in there. Oh and afterwards, we had everyone's SOs and family over and we had a cookout on the patio. It was quite lovely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Was Your Last Session?
Top