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<blockquote data-quote="THEMNGMNT" data-source="post: 8314701" data-attributes="member: 6809274"><p>26th session in my Dragon Heist/Deck of Many Things mashup. 6th level halfling rogue, half-elf wizard, half-orc fighter.</p><p></p><p>Things went very, very wrong. And very, very dark. The campaign may now be headed in a totally different direction. In other words, D&D at its finest.</p><p></p><p>The PCs were infiltrating the Waterdeep estate of a nefarious noble family. They'd slain most of the family, but there was one brother left. However, they discovered that someone else got there first. The noble brother, his guards, and his household retainer had all been killed...and resurrected as undead. The PCs dispatched the undead, found some clues, and were on their way out the door.</p><p></p><p>So far, so good.</p><p></p><p>Then the city watch arrived. Mechanically, it should not have been a difficult fight. Twelve CR 1/4 guards led by a CR4 investigator. However, the guards rolled 20 for initiative and were able to swarm the PCs before they could escape. I knew this would now be a challenging fight...but I was confident the PCs could handle it.</p><p></p><p>Then the fighter killed two city guards in one turn. I said, "Do you want to describe your kill...?" I assumed the player would say, "Kill? No, I didn't mean to kill them! I just wanted to knock them out." I would have allowed takebacks, gladly. Instead he gleefully described a double decapitation.</p><p></p><p>At that point, this turned from a simple arrest into a life and death fight. The guards started playing for keeps. The wizard was dropped. Then healed by the fighter. Then dropped again. Then healed a second time by the fighter. Then dropped a third time. Finally the investigator hit the wizard while he was down, killing him.</p><p></p><p>And that's where we ended the session.</p><p></p><p>The PCs are either going to get captured by the city watch and imprisoned...or escape but become Waterdeep's Most Wanted. Neither of these outcomes were in the plans. Very interested to see where this goes next!</p><p></p><p>PS: The PCs have an artifact in their possession that can raise dead, so if they manage to escape, bringing the wizard back to life should not be a problem.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8314701, member: 6809274"] 26th session in my Dragon Heist/Deck of Many Things mashup. 6th level halfling rogue, half-elf wizard, half-orc fighter. Things went very, very wrong. And very, very dark. The campaign may now be headed in a totally different direction. In other words, D&D at its finest. The PCs were infiltrating the Waterdeep estate of a nefarious noble family. They'd slain most of the family, but there was one brother left. However, they discovered that someone else got there first. The noble brother, his guards, and his household retainer had all been killed...and resurrected as undead. The PCs dispatched the undead, found some clues, and were on their way out the door. So far, so good. Then the city watch arrived. Mechanically, it should not have been a difficult fight. Twelve CR 1/4 guards led by a CR4 investigator. However, the guards rolled 20 for initiative and were able to swarm the PCs before they could escape. I knew this would now be a challenging fight...but I was confident the PCs could handle it. Then the fighter killed two city guards in one turn. I said, "Do you want to describe your kill...?" I assumed the player would say, "Kill? No, I didn't mean to kill them! I just wanted to knock them out." I would have allowed takebacks, gladly. Instead he gleefully described a double decapitation. At that point, this turned from a simple arrest into a life and death fight. The guards started playing for keeps. The wizard was dropped. Then healed by the fighter. Then dropped again. Then healed a second time by the fighter. Then dropped a third time. Finally the investigator hit the wizard while he was down, killing him. And that's where we ended the session. The PCs are either going to get captured by the city watch and imprisoned...or escape but become Waterdeep's Most Wanted. Neither of these outcomes were in the plans. Very interested to see where this goes next! PS: The PCs have an artifact in their possession that can raise dead, so if they manage to escape, bringing the wizard back to life should not be a problem. [/QUOTE]
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