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<blockquote data-quote="THEMNGMNT" data-source="post: 8325643" data-attributes="member: 6809274"><p>26 sessions in and we finally had a Session Zero.</p><p></p><p>My Dragon of Icespire Peak campaign for a bunch of D&D noobs had grown to 6 players. Then 3 of them dropped out. The 3 who remained wanted to keep playing. But they didn't want to start a new campaign, they wanted to continue the current campaign. However, the story I had prepared simply wasn't going to work with half the team gone. So I told the existing players to think of the next phase of the campaign as a spinoff from the original. If we'd started in the Mandalorian, now we were moving over to the Book of Boba Fett.</p><p></p><p>Taking inspiration from 13th Age, I prepared a document with a dozen different factions. I told each player to select three factions. One faction they had a positive relationship with, the other a negative relationship, and the third a conflicted relationship. I've used this approach with another campaign and it's a huge help in generating player investment and excitement.</p><p></p><p>At the same time, I told players that this was a good time to tweak or change their character if they wanted. They were all noobs, so some of them had been playing pre-generated characters. The half-orc vengeance paladin changed nothing at all. The human genie warlock changed her background, her pact, her skills, and her spells. And the third player dropped his current character in favor of a high elf evoker wizard -- which is a great fit for him as he's a natural with spells.</p><p></p><p>Next session: The adventure begins. Again.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8325643, member: 6809274"] 26 sessions in and we finally had a Session Zero. My Dragon of Icespire Peak campaign for a bunch of D&D noobs had grown to 6 players. Then 3 of them dropped out. The 3 who remained wanted to keep playing. But they didn't want to start a new campaign, they wanted to continue the current campaign. However, the story I had prepared simply wasn't going to work with half the team gone. So I told the existing players to think of the next phase of the campaign as a spinoff from the original. If we'd started in the Mandalorian, now we were moving over to the Book of Boba Fett. Taking inspiration from 13th Age, I prepared a document with a dozen different factions. I told each player to select three factions. One faction they had a positive relationship with, the other a negative relationship, and the third a conflicted relationship. I've used this approach with another campaign and it's a huge help in generating player investment and excitement. At the same time, I told players that this was a good time to tweak or change their character if they wanted. They were all noobs, so some of them had been playing pre-generated characters. The half-orc vengeance paladin changed nothing at all. The human genie warlock changed her background, her pact, her skills, and her spells. And the third player dropped his current character in favor of a high elf evoker wizard -- which is a great fit for him as he's a natural with spells. Next session: The adventure begins. Again. [/QUOTE]
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