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<blockquote data-quote="el-remmen" data-source="post: 8327996" data-attributes="member: 11"><p>Today was our 4th in-person session since post-vaccine. And it was a romp 'em stomp 'em</p><p></p><p>The PCs entered the swamp lair and what followed were a series of tough fights, starting with some lowly dominated caravan guards, one of which got swallowed by a confused giant toad in the next room when he ran to get help (the adventure says the sound of fighting would rile up the toads and confuse them). The fight with the toads (and the discovery of a seemingly forgotten treasure room) was followed by dealing with green slime and then fighting wave after wave of cultists. They were not hard individually, but there were 14 of them in three waves. Luckily some of them were in the PJs and only had a chance to grab up a shield for the fight. We ended the session after a very difficult fight with some cultist lieutenants - two of which were having a field day sneak attacking folks. The druid dropped as did their cleric/monk ally, but they were brought back to fighting shape.</p><p></p><p>They took two short rests in there as there were hurting and were going over their gear to see how many healing potions and goodberries they have left before continuing their raid. So far they seem to be going headfirst - trying to get surprise when they can, but after the first guards, everyone has heard them coming.</p><p></p><p>Fun! Fun! Fun! I wish we had gotten a little further because there is a magical great axe they are on the verge of discovering and this will be the barbarian's first serious magical item. His last axe turned out to be cursed and he has already used up his two javelins of lightning.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8327996, member: 11"] Today was our 4th in-person session since post-vaccine. And it was a romp 'em stomp 'em The PCs entered the swamp lair and what followed were a series of tough fights, starting with some lowly dominated caravan guards, one of which got swallowed by a confused giant toad in the next room when he ran to get help (the adventure says the sound of fighting would rile up the toads and confuse them). The fight with the toads (and the discovery of a seemingly forgotten treasure room) was followed by dealing with green slime and then fighting wave after wave of cultists. They were not hard individually, but there were 14 of them in three waves. Luckily some of them were in the PJs and only had a chance to grab up a shield for the fight. We ended the session after a very difficult fight with some cultist lieutenants - two of which were having a field day sneak attacking folks. The druid dropped as did their cleric/monk ally, but they were brought back to fighting shape. They took two short rests in there as there were hurting and were going over their gear to see how many healing potions and goodberries they have left before continuing their raid. So far they seem to be going headfirst - trying to get surprise when they can, but after the first guards, everyone has heard them coming. Fun! Fun! Fun! I wish we had gotten a little further because there is a magical great axe they are on the verge of discovering and this will be the barbarian's first serious magical item. His last axe turned out to be cursed and he has already used up his two javelins of lightning. [/QUOTE]
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