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<blockquote data-quote="THEMNGMNT" data-source="post: 8349006" data-attributes="member: 6809274"><p>27th session in my Dragon Heist/Deck of Many Things mashup. Three PCs of 6th level: half-orc fighter, half-elf wizard, halfling rogue. In the previous session, they violently resisted arrest by the City Watch in a noble's estate. When the orc killed his first watchman, the fight turned serious, and the wizard was slain.</p><p></p><p>This session opened in the middle of the battle. The rogue and fighter turned the tide against the Watch. The fighter simply hacked his way through them, dropping two at a time. The rogue finally decided to stop being clever and just get stabby. One sneak attack from the rogue nearly felled the leader of the Watch, a detective who is an antagonist of his. The detective used dimension door to escape with only 7 hp remaining.</p><p></p><p>The two surviving Watch were captured, questioned, and left alive by the PCs. The Watch had shown up unexpectedly at the noble estate -- filled with dead nobles the PCs did not kill -- after being tipped off by a mysterious source. The PCs think someone is trying to frame them. And they're right.</p><p></p><p>The PCs escaped to the mystical hideout of the rogue's thieves guild. In their possession is a magical artifact, the Silver Chalice of Siamorphe, which can bring back the dead. But they were unsure how to use it. Magically disguising himself, the rogue crossed the city to the home of an ally who could provide some insight. Along the way, he saw the Watch out in force and wanted posters going up all over the city.</p><p></p><p>They are now Waterdeep's most wanted men.</p><p></p><p>The remainder of the short session was working with the wizard's player to determine: 1) what he experienced while he was dead 2) how he is going to change when he comes back from the dead. We toyed with some ideas that got the player really excited. "Wow, I never knew getting killed could be so much fun!" said the player, a first time D&D-er. So that was cool.</p><p></p><p>Next session: Resurrection!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8349006, member: 6809274"] 27th session in my Dragon Heist/Deck of Many Things mashup. Three PCs of 6th level: half-orc fighter, half-elf wizard, halfling rogue. In the previous session, they violently resisted arrest by the City Watch in a noble's estate. When the orc killed his first watchman, the fight turned serious, and the wizard was slain. This session opened in the middle of the battle. The rogue and fighter turned the tide against the Watch. The fighter simply hacked his way through them, dropping two at a time. The rogue finally decided to stop being clever and just get stabby. One sneak attack from the rogue nearly felled the leader of the Watch, a detective who is an antagonist of his. The detective used dimension door to escape with only 7 hp remaining. The two surviving Watch were captured, questioned, and left alive by the PCs. The Watch had shown up unexpectedly at the noble estate -- filled with dead nobles the PCs did not kill -- after being tipped off by a mysterious source. The PCs think someone is trying to frame them. And they're right. The PCs escaped to the mystical hideout of the rogue's thieves guild. In their possession is a magical artifact, the Silver Chalice of Siamorphe, which can bring back the dead. But they were unsure how to use it. Magically disguising himself, the rogue crossed the city to the home of an ally who could provide some insight. Along the way, he saw the Watch out in force and wanted posters going up all over the city. They are now Waterdeep's most wanted men. The remainder of the short session was working with the wizard's player to determine: 1) what he experienced while he was dead 2) how he is going to change when he comes back from the dead. We toyed with some ideas that got the player really excited. "Wow, I never knew getting killed could be so much fun!" said the player, a first time D&D-er. So that was cool. Next session: Resurrection! [/QUOTE]
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