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<blockquote data-quote="THEMNGMNT" data-source="post: 8363121" data-attributes="member: 6809274"><p>28th session of Dragon Heist/Deck of Many Things mashup. 6th level half-orc cavalier fighter, halfling swashbuckler rogue, and half-elf evoker wizard. </p><p></p><p>Two sessions ago, the wizard died in a pitched battle with the Waterdeep City Watch. The player characters cut down 12 city guards. A bad spot for the PCs and a low point in the campaign. </p><p></p><p>In this session, the PCs used an artifact called the Silver Chalice of Siamorphe to resurrect the wizard. The fighter's player narrated a really touching ritual. Then we cut to the wizard's dreamlike vision of death where he encountered his dead parents and they told him the secret reason for their murder: They were double agents working for the Blackstaff against the Arcane Brotherhood, but they were betrayed and murdered by an evil wizard and a rogue mind flayer. As life and consciousness returned, he now had new insights into his origin and a clear target for his revenge...</p><p></p><p>...and he gained a level of grave cleric, because we wanted his near-death experience to have a mechanical impact.</p><p></p><p>Meanwhile, the rogue's uncle underlined the hard truth that they were now the most wanted men in Waterdeep. They needed to find a way to clear their names, or frame someone else, or bring the dead back to life...or they'd be swinging from the end of a rope. The players had a lengthy discussion about numerous far fetched schemes and finally settled on this: They will break into the temple in the City of Dead where the City Watch they murdered are lying in state, steal the corpses, and then resurrect them.</p><p></p><p>So that's next session.</p><p></p><p>Can't wait.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8363121, member: 6809274"] 28th session of Dragon Heist/Deck of Many Things mashup. 6th level half-orc cavalier fighter, halfling swashbuckler rogue, and half-elf evoker wizard. Two sessions ago, the wizard died in a pitched battle with the Waterdeep City Watch. The player characters cut down 12 city guards. A bad spot for the PCs and a low point in the campaign. In this session, the PCs used an artifact called the Silver Chalice of Siamorphe to resurrect the wizard. The fighter's player narrated a really touching ritual. Then we cut to the wizard's dreamlike vision of death where he encountered his dead parents and they told him the secret reason for their murder: They were double agents working for the Blackstaff against the Arcane Brotherhood, but they were betrayed and murdered by an evil wizard and a rogue mind flayer. As life and consciousness returned, he now had new insights into his origin and a clear target for his revenge... ...and he gained a level of grave cleric, because we wanted his near-death experience to have a mechanical impact. Meanwhile, the rogue's uncle underlined the hard truth that they were now the most wanted men in Waterdeep. They needed to find a way to clear their names, or frame someone else, or bring the dead back to life...or they'd be swinging from the end of a rope. The players had a lengthy discussion about numerous far fetched schemes and finally settled on this: They will break into the temple in the City of Dead where the City Watch they murdered are lying in state, steal the corpses, and then resurrect them. So that's next session. Can't wait. [/QUOTE]
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