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<blockquote data-quote="Richards" data-source="post: 8366844" data-attributes="member: 508"><p>In today's "Dreams of Erthe" campaign, we went through two short adventures.</p><p></p><p>The first one was really short and sweet, as it was basically just one big encounter. The PCs were in a new dukedom and had gone to the temple of the god of wealth to convert some of their money to the local currency. (Because otherwise they charge you 20% above and beyond the normal price for having to deal with "foreign currencies.") While there, in a temple that also serves as a bank, with all of their weapons in a holding area just outside the bank/temple proper, they were part of the group of innocent bystanders there when a band of five bandits decided this was a good time to rob the place. So the five unarmed 3rd-level PCs had to fight off five armed bandits - kind of an unfair fight, although of the whole group of combatants one bandit was slain and the other four captured alive without any casualties on the part of the PCs, so all worked out well. And there was even a reward, as these were notorious criminal wanted for a whole slew of previous crimes.</p><p></p><p>The second adventure was more on track with the overall campaign goal of freeing people who have been stuck in their dreams. The latest dream-prisoner was a dwarf in an Underdark city just beyond the one the dwarf priestess PC was born and raised in, so after visiting her parents they trekked on to the other city, while dealing with an ambush by a solitary, half-starved choker (an easy kill) and then an hour later another ambush by a band of troglodytes led by a cleric. Dealing with that took up most of the adventure, but when they got to the dreamer they got their butts handed to them big time: they were basically up against an advanced gorynych (three-headed dragon, using a Ghidorah figure from the Godzilla movies as a "miniature") and three of the PCs were slain in the first round. (Fortunately, as it was just a dream, all it did was kick the PCs out of the dream and wake them up.) They went in and tried again several times with the same results, so upon the advice of their moogle dreamwalker trainers, they left a dreamstone on the forehead of the dreaming dwarf and will come back for him much later in their adventuring careers, when they're better able to deal with a CR 24 threat. (The whole point of this exercise was just to point out that not all dreams are going to be able to be defeated immediately.) And then on the way back to the surface (involving another night's stay in the first Underdark city), they helped rescue a brand-new dream victim who had just gotten caught up in his dream the previous night. This was easier to handle, as in his dream he was being chased by a giant with a huge hand in place of his head.</p><p></p><p>The dwarf priestess also purchased a dire goat riding mount from her city before the group departed. She named him "Pyrite.'</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8366844, member: 508"] In today's "Dreams of Erthe" campaign, we went through two short adventures. The first one was really short and sweet, as it was basically just one big encounter. The PCs were in a new dukedom and had gone to the temple of the god of wealth to convert some of their money to the local currency. (Because otherwise they charge you 20% above and beyond the normal price for having to deal with "foreign currencies.") While there, in a temple that also serves as a bank, with all of their weapons in a holding area just outside the bank/temple proper, they were part of the group of innocent bystanders there when a band of five bandits decided this was a good time to rob the place. So the five unarmed 3rd-level PCs had to fight off five armed bandits - kind of an unfair fight, although of the whole group of combatants one bandit was slain and the other four captured alive without any casualties on the part of the PCs, so all worked out well. And there was even a reward, as these were notorious criminal wanted for a whole slew of previous crimes. The second adventure was more on track with the overall campaign goal of freeing people who have been stuck in their dreams. The latest dream-prisoner was a dwarf in an Underdark city just beyond the one the dwarf priestess PC was born and raised in, so after visiting her parents they trekked on to the other city, while dealing with an ambush by a solitary, half-starved choker (an easy kill) and then an hour later another ambush by a band of troglodytes led by a cleric. Dealing with that took up most of the adventure, but when they got to the dreamer they got their butts handed to them big time: they were basically up against an advanced gorynych (three-headed dragon, using a Ghidorah figure from the Godzilla movies as a "miniature") and three of the PCs were slain in the first round. (Fortunately, as it was just a dream, all it did was kick the PCs out of the dream and wake them up.) They went in and tried again several times with the same results, so upon the advice of their moogle dreamwalker trainers, they left a dreamstone on the forehead of the dreaming dwarf and will come back for him much later in their adventuring careers, when they're better able to deal with a CR 24 threat. (The whole point of this exercise was just to point out that not all dreams are going to be able to be defeated immediately.) And then on the way back to the surface (involving another night's stay in the first Underdark city), they helped rescue a brand-new dream victim who had just gotten caught up in his dream the previous night. This was easier to handle, as in his dream he was being chased by a giant with a huge hand in place of his head. The dwarf priestess also purchased a dire goat riding mount from her city before the group departed. She named him "Pyrite.' Johnathan [/QUOTE]
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