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<blockquote data-quote="Richards" data-source="post: 8371018" data-attributes="member: 508"><p>So tonight, after the way to get to a vanished Underdark dwarven city was "unlocked" from our dwarven fighter's mind (where it had been psionically stored away), we used the dwarf's sudden knowledge to find a safe way to the vanished city of Brunniir. We'd spotted it in the distance before on the Plane of Shadow, but whereas last time we traveled through the Plane of Shadow to where Brunniir was, this time we traveled through the Underdark to where Brunniir used to be and then went through a planar gate directly into the middle of the city. It turns out it's much, much safer to do it that way, as there are hordes of incorporeal undead swarming around the outskirts of the city, trying to get in - and it's been that way for the past 500 years or so, when the dwarven city was first shunted out of the Material Plane.</p><p></p><p>So we ended up on a week-long trek through various Underdark passages, encountering a purple worm on day 2, an elder black pudding on day 5, and a swarm of undead (a caller in darkness, three dread wraiths, and two advanced shadows) who had been intrigued by the "leaking" of shadow energy in the vicinity of the planar gate that eventually took us to Brunniir on day 7. Of the three encounters, it was the last one that was the deadliest, as my lizardfolk PC (after surviving the psionic attack that would have zapped him straight from his normal 129 hp total to -1 hp), failed the Will save in the following round that forced him to automatically self-crit in a suicide attempt. So I raged (3 levels of barbarian) and attacked myself with my own magical battleaxe - and then the gnome cleric swooped in and killed the thing off in one round after I'd spent three rounds dropping it down from 71 hp to 15 hp all on my own while the other four PCs dealt with the lesser threats. (He's a little 3-foot-tall glory hound, that one! And that's after refusing to even try to turn the various undead until <em>after</em> he'd spent the first round seeing to his own personal safety with a <em>death ward</em> spell.)</p><p></p><p>And <em>empowered magic missile</em> spells are the way to go against incorporeal undead, as our human sorceress proved.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8371018, member: 508"] So tonight, after the way to get to a vanished Underdark dwarven city was "unlocked" from our dwarven fighter's mind (where it had been psionically stored away), we used the dwarf's sudden knowledge to find a safe way to the vanished city of Brunniir. We'd spotted it in the distance before on the Plane of Shadow, but whereas last time we traveled through the Plane of Shadow to where Brunniir was, this time we traveled through the Underdark to where Brunniir used to be and then went through a planar gate directly into the middle of the city. It turns out it's much, much safer to do it that way, as there are hordes of incorporeal undead swarming around the outskirts of the city, trying to get in - and it's been that way for the past 500 years or so, when the dwarven city was first shunted out of the Material Plane. So we ended up on a week-long trek through various Underdark passages, encountering a purple worm on day 2, an elder black pudding on day 5, and a swarm of undead (a caller in darkness, three dread wraiths, and two advanced shadows) who had been intrigued by the "leaking" of shadow energy in the vicinity of the planar gate that eventually took us to Brunniir on day 7. Of the three encounters, it was the last one that was the deadliest, as my lizardfolk PC (after surviving the psionic attack that would have zapped him straight from his normal 129 hp total to -1 hp), failed the Will save in the following round that forced him to automatically self-crit in a suicide attempt. So I raged (3 levels of barbarian) and attacked myself with my own magical battleaxe - and then the gnome cleric swooped in and killed the thing off in one round after I'd spent three rounds dropping it down from 71 hp to 15 hp all on my own while the other four PCs dealt with the lesser threats. (He's a little 3-foot-tall glory hound, that one! And that's after refusing to even try to turn the various undead until [i]after[/i] he'd spent the first round seeing to his own personal safety with a [i]death ward[/i] spell.) And [i]empowered magic missile[/i] spells are the way to go against incorporeal undead, as our human sorceress proved. Johnathan [/QUOTE]
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