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<blockquote data-quote="Greenfield" data-source="post: 8371578" data-attributes="member: 6669384"><p>I found myself getting really ticked off and frustrated. Almost walked out, except that I'm the host.</p><p></p><p>Yeah, it's a semi-virtual game, but I have the battle mat and miniatures on my table, and set scenery and positions for everyone.</p><p></p><p>Our game (3.5) world has been described as fairly hard core feudal, complete with serfs (look it up if you're unfamiliar with the term.)</p><p></p><p>Our group was approached to see if we would help overthrow an evil King. </p><p></p><p>First problem: We only have this one person's word that the King is a problem.</p><p>Second problem: My character, who is true neutral and really doesn't like "society" still knows better than to have her name associated with any rebellion or plot against a monarchy, even an evil one in a foreign land. Nobility everywhere will defend even an enemy from a commoner taking action against a monarch. It's just not done.</p><p></p><p>In the real world, medieval setting even when at war, if a commoner struck at a nobleman he was in trouble. Even his own side would jump on him for that. Monarchs ruled by divine right, and for a commoner to attack a noble was seen as a rejection of the divinely ordained order. Bad juju.</p><p></p><p>Anyway, she advised that we very loudly reject the offer, even if we intended to help. Public rejection of the very idea, while slipping the guy a note saying where we'd meet him.</p><p></p><p>Idea rejected as if it wasn't made.</p><p></p><p>We ended up in the presence of the local Duke, on another matter, and the subject came up. My character bent down and whispered something to one character. The DM had NPCs responding as if she (my Druidess) had spoken loud and clear.</p><p></p><p>I emphasized to the DM, "WHISPERED conversation", and made another comment. Again, the room responded as if my character had been using a bullhorn.</p><p></p><p>Speaking out of character I explained why she wasn't speaking for or to the room, and that discussing this job in front of the Duke was putting our heads in a noose.</p><p></p><p>Back in character, another whispered comment. This time the DM acknowledged that he should have made a roll to see if the NPC could overhear what had been said. Dice hit a table and then the NPC asks, "What was that? I missed what you said.", pretty much rubbing it in that there could be no privacy on this subject. NPCs would be pointedly rude in eavesdropping, and then politely ask for the details.</p><p></p><p>No, the DM wasn't setting us up for a necktie party, he was just being... well I won't write it here, but it's bad.</p><p></p><p>I walked away from the camera for 10 minutes until I could get my blood pressure under control.</p><p></p><p>When I returned, we, as a group, had decided to head elsewhere than our erstwhile employer wanted, and sailed to another port. A note had been slipped, and we waited a week before sailing for the land of said evil King.</p><p></p><p>Everyone in town knew our business. Every ship in port knew that our passage was paid for by said employer, knew exactly where we were going and why.</p><p></p><p>Somehow, someone knew what we were planning and thinking, and had broadcast it all over the known world.</p><p></p><p>At this point my character is thinking of killing the employer and delivering his head to the evil King as the organizer of the rebellion.</p><p></p><p>It would screw the DM's entire adventure to the wall, and probably tick him off severely. No fun for the other players, of course, whick would make me the bad guy over all (me the player, not my character as a team mate), so I'll resist the temptation.</p><p></p><p>Probably</p></blockquote><p></p>
[QUOTE="Greenfield, post: 8371578, member: 6669384"] I found myself getting really ticked off and frustrated. Almost walked out, except that I'm the host. Yeah, it's a semi-virtual game, but I have the battle mat and miniatures on my table, and set scenery and positions for everyone. Our game (3.5) world has been described as fairly hard core feudal, complete with serfs (look it up if you're unfamiliar with the term.) Our group was approached to see if we would help overthrow an evil King. First problem: We only have this one person's word that the King is a problem. Second problem: My character, who is true neutral and really doesn't like "society" still knows better than to have her name associated with any rebellion or plot against a monarchy, even an evil one in a foreign land. Nobility everywhere will defend even an enemy from a commoner taking action against a monarch. It's just not done. In the real world, medieval setting even when at war, if a commoner struck at a nobleman he was in trouble. Even his own side would jump on him for that. Monarchs ruled by divine right, and for a commoner to attack a noble was seen as a rejection of the divinely ordained order. Bad juju. Anyway, she advised that we very loudly reject the offer, even if we intended to help. Public rejection of the very idea, while slipping the guy a note saying where we'd meet him. Idea rejected as if it wasn't made. We ended up in the presence of the local Duke, on another matter, and the subject came up. My character bent down and whispered something to one character. The DM had NPCs responding as if she (my Druidess) had spoken loud and clear. I emphasized to the DM, "WHISPERED conversation", and made another comment. Again, the room responded as if my character had been using a bullhorn. Speaking out of character I explained why she wasn't speaking for or to the room, and that discussing this job in front of the Duke was putting our heads in a noose. Back in character, another whispered comment. This time the DM acknowledged that he should have made a roll to see if the NPC could overhear what had been said. Dice hit a table and then the NPC asks, "What was that? I missed what you said.", pretty much rubbing it in that there could be no privacy on this subject. NPCs would be pointedly rude in eavesdropping, and then politely ask for the details. No, the DM wasn't setting us up for a necktie party, he was just being... well I won't write it here, but it's bad. I walked away from the camera for 10 minutes until I could get my blood pressure under control. When I returned, we, as a group, had decided to head elsewhere than our erstwhile employer wanted, and sailed to another port. A note had been slipped, and we waited a week before sailing for the land of said evil King. Everyone in town knew our business. Every ship in port knew that our passage was paid for by said employer, knew exactly where we were going and why. Somehow, someone knew what we were planning and thinking, and had broadcast it all over the known world. At this point my character is thinking of killing the employer and delivering his head to the evil King as the organizer of the rebellion. It would screw the DM's entire adventure to the wall, and probably tick him off severely. No fun for the other players, of course, whick would make me the bad guy over all (me the player, not my character as a team mate), so I'll resist the temptation. Probably [/QUOTE]
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