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<blockquote data-quote="Weiley31" data-source="post: 8381269" data-attributes="member: 7017196"><p>Well last session was a, I would assume, a proto/form of Session 0. I say that because it was the first time ever that two of my best bros for life are going to be playing DND for the <em>very</em> first time ever. My one bro specifically asked me to show him how to do a Character Sheet and explain to him the generation rules for Ability Scores. <em>my best friend when showing him Roll 20 two weeks ago before the session, tried to explain to him Point Buy, but my one bro just wasn't getting it. Plus he prefers more the dice rolling as that's easier for him. So pretty much the entire session was just creating a Character.</em></p><p></p><p>One is going to be a Great Old One Drow Warlock that is taking the Tome pact boon. The other bro decided to be a Half-Elf Beast Conclave Ranger with a Panther. <em>As the DM, I changed out the PHB Ranger with the Revised Ranger since it is technically better.</em> We went over the skills and backgrounds with the Warlock being a Sage and the Revised Ranger being a Charlatan, which I found both as interesting choices.</p><p></p><p>Starting level is 3. Restricted to PHB Handbook races/backgrounds for now since they are starting off. Add-Ons will happen/become available once they get some sessions under the belt. Character Variant Features <em>UA version</em> in effect. Racial Feats or a Feat at Level 1 is enabled.</p><p></p><p>Warlock seems to be going for the Eldritch Blast+Agonizing Blast Invocation combo due to my best friend's prior suggestion in their Roll 20 campaign/tips. I allowed both to roll for HP with the option of rerolls if 1's happened or below average gains occur: They have the option to take the average gains should that happen AND if they didn't want to go for anything higher past that. The Warlock ended up with 23 HP and the Ranger got 40 HP after they rolled for their HP for the three levels.</p><p></p><p>I am allowing the Ranger the option to use the Mike Mearls Happy Hours' Whirling Blades as a unique Fighting Style option for Rangers only. I've tried to balance it out by have it make said Ranger pc able to make Two Attacks at the start (Default Attack+the Bonus Action attack with the second weapon with the Ability Modifier). At level 5 he'll gain the Extra Attack which will be the Third Attack, and then the Beast command attack for his conclave will become a "4th" Attack, meaning the Ranger will be doing four attacks after leveling up enough ala the fighter.</p><p></p><p>Since I'm only having these two play for now and not adding any other players in additional for this "campaign" and what not, I'm not worried about the Ranger pc stepping on the toes of the Fighter/Martial character because it seems like the Ranger is gonna be the only Martial part of the duo with the Warlock being the Arcane support. Although my one bro whose playing the Ranger pc did say "Wow my guy feels a little overpowered." We'll see how things turn out and adjust from there.</p><p></p><p>Editor's Note: I have already taken this into consideration and have begun planning out some extra stuff for the Warlock PC to make sure he doesn't trail behind in that regards and gets some cool stuff as well: Options including a <em>Ring of Spell Rage</em> which will allow the Warlock PC to use a Bonus Action to gain "Rage Damage/+2" to his Spell's damage rolls, a Ring that at certain Character Levels up will gain up to +1/+2/+3 extra Eldritch Invocations (thanks Mike Myler for coming up with that idea for an item) <em>AND</em> the option of perhaps gaining the use of a Pact Weapon. Again I'm fully aware that it maybe against the rules normally, but since these are going to be the <em>only</em> two players for now until we finish this and start a new one, nobody should get hurt feelings.*</p><p></p><p>I have already explained to both that every DM is different in regards to how things are played and that some DM's may play differently from other DMs. So nobody get used to how I'm doing things for this time and if they end up playing in another group and stuff. Especially if there is a new campaign down the line and we get additional players. <em>Because I'm already hearing the peeps in the back on here yelling about favortism/what not.</em></p><p></p><p></p><p></p><p>There was a question during the proto Session 0 about what setting was being used: For now I'm gonna play it by ear but so far have been briefly drumming some stuff up. Everything may remain pretty lite on details with emergent play filling in some aspects as we go along and just get a few sessions under belt.</p><p></p><p>So far they are both pretty excited.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8381269, member: 7017196"] Well last session was a, I would assume, a proto/form of Session 0. I say that because it was the first time ever that two of my best bros for life are going to be playing DND for the [I]very[/I] first time ever. My one bro specifically asked me to show him how to do a Character Sheet and explain to him the generation rules for Ability Scores. [I]my best friend when showing him Roll 20 two weeks ago before the session, tried to explain to him Point Buy, but my one bro just wasn't getting it. Plus he prefers more the dice rolling as that's easier for him. So pretty much the entire session was just creating a Character.[/I] One is going to be a Great Old One Drow Warlock that is taking the Tome pact boon. The other bro decided to be a Half-Elf Beast Conclave Ranger with a Panther. [I]As the DM, I changed out the PHB Ranger with the Revised Ranger since it is technically better.[/I] We went over the skills and backgrounds with the Warlock being a Sage and the Revised Ranger being a Charlatan, which I found both as interesting choices. Starting level is 3. Restricted to PHB Handbook races/backgrounds for now since they are starting off. Add-Ons will happen/become available once they get some sessions under the belt. Character Variant Features [I]UA version[/I] in effect. Racial Feats or a Feat at Level 1 is enabled. Warlock seems to be going for the Eldritch Blast+Agonizing Blast Invocation combo due to my best friend's prior suggestion in their Roll 20 campaign/tips. I allowed both to roll for HP with the option of rerolls if 1's happened or below average gains occur: They have the option to take the average gains should that happen AND if they didn't want to go for anything higher past that. The Warlock ended up with 23 HP and the Ranger got 40 HP after they rolled for their HP for the three levels. I am allowing the Ranger the option to use the Mike Mearls Happy Hours' Whirling Blades as a unique Fighting Style option for Rangers only. I've tried to balance it out by have it make said Ranger pc able to make Two Attacks at the start (Default Attack+the Bonus Action attack with the second weapon with the Ability Modifier). At level 5 he'll gain the Extra Attack which will be the Third Attack, and then the Beast command attack for his conclave will become a "4th" Attack, meaning the Ranger will be doing four attacks after leveling up enough ala the fighter. Since I'm only having these two play for now and not adding any other players in additional for this "campaign" and what not, I'm not worried about the Ranger pc stepping on the toes of the Fighter/Martial character because it seems like the Ranger is gonna be the only Martial part of the duo with the Warlock being the Arcane support. Although my one bro whose playing the Ranger pc did say "Wow my guy feels a little overpowered." We'll see how things turn out and adjust from there. Editor's Note: I have already taken this into consideration and have begun planning out some extra stuff for the Warlock PC to make sure he doesn't trail behind in that regards and gets some cool stuff as well: Options including a [I]Ring of Spell Rage[/I] which will allow the Warlock PC to use a Bonus Action to gain "Rage Damage/+2" to his Spell's damage rolls, a Ring that at certain Character Levels up will gain up to +1/+2/+3 extra Eldritch Invocations (thanks Mike Myler for coming up with that idea for an item) [I]AND[/I] the option of perhaps gaining the use of a Pact Weapon. Again I'm fully aware that it maybe against the rules normally, but since these are going to be the [I]only[/I] two players for now until we finish this and start a new one, nobody should get hurt feelings.* I have already explained to both that every DM is different in regards to how things are played and that some DM's may play differently from other DMs. So nobody get used to how I'm doing things for this time and if they end up playing in another group and stuff. Especially if there is a new campaign down the line and we get additional players. [I]Because I'm already hearing the peeps in the back on here yelling about favortism/what not.[/I] There was a question during the proto Session 0 about what setting was being used: For now I'm gonna play it by ear but so far have been briefly drumming some stuff up. Everything may remain pretty lite on details with emergent play filling in some aspects as we go along and just get a few sessions under belt. So far they are both pretty excited. [/QUOTE]
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