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<blockquote data-quote="Musing Mage" data-source="post: 8387689" data-attributes="member: 7025552"><p>My 1st Edition campaign continues:</p><p></p><p>The previous week, our intrepid explorers had defeated the Wyrmling green dragon, but one of their number was dead and two in critical condition unable to travel for at least a week.</p><p></p><p>So they set up camp in the dragon's lair! Being a wyrmling it didn't have a massive hoard, but they did find 75 electrum ingots with the stamp of a long-gone mining operation, rumoured to have once operated out of the area. The team consists of a Dwarven fighter and Human Kensai, (these are the critically injured pair), a half-elf Ranger/Cleric, A dwarven Assassin (though the others know this not), and an Elven Fighter/Thief.</p><p></p><p>The week passes, (real time away from the table = in-game time here) and session 2 begins with the two injured ready to travel again, but two other members of the party (Elven Fighter/Thief, and Half Elf Ranger/Cleric) had come down with some malady in the interim, significantly weakening them. They can travel, but cannot perform anything strenuous, let alone fight or carry their own gear.</p><p></p><p>Enter some NPCs, (along with the PC whose character died last week introducing his new character - another Kensai), also hunting the dragon but too late. They make the most generous offer of helping the team carry any loot they may have found. The team has already, however, opted to bury all the electrum and come back for it when everyone is stronger - except for a few bars the Assassin refused to part with. They do not let this new team of strangers know of their secret stash.</p><p></p><p>The two Kensai size each other up upon realizing what the other is, and a friendly challenge is issued. A non-lethal duel to first touch. The 'new' kensai to the team, Dastan, dual-wields scimitars, where the other, Kyla, wields a bastard sword. Initiative is rolled and Dastan lunges forward rolling a 2 and 3, missing on both, while Kyla rolls a nat 20, tapping him for first touch and winning their first duel.</p><p></p><p>After staying for a few more days to see if the two sick characters would get better, (they did not), the group finally heads out in an effort to return to town (a 4-day journey.)</p><p></p><p>Playing smart and avoiding encounters, the team manages to <u>not</u> fight a pack of wolves, a sounder of boars, and a war party of 20 goblins.</p><p></p><p>Returning to town, the team thanks the NPCs for their aid, offers them some coin for their trouble and Dastan jumps ship to join the rest of the PCs, much to the chagrin of the NPC team leader he was traveling with, who seemed very put out that Dastan would abandon him so easily. (An enemy made perhaps? Time will tell.)</p><p></p><p>Consulting a sage to find a buyer who might be interested in the scales of the dragon they collected, as well as a magic ring they took off of a goblin previously, the group is delighted to be offered a bounty of 14k in gold and gems plus a treasure map in exchange for the ring which turned out be an illusionist ring of spell storing. They get a nominal sum for the dragon scales and such, but the real find is the ring.</p><p></p><p>Meanwhile in the seedier side of town, our assassin has gone to his guild to report the comings and goings of his party, as per his assignment. Learning of the buried electrum, they buy its location off of him in exchange for a tidy fee and free training for his looming level(s). The cad gleefully accepts, all while his allies are planning their return to claim the loot.</p><p></p><p>With the acquisition of the payment for the ring, the group seeks out mentors to advance, everyone being level 2, except the multiclasses who make levels in but one of their classes and Dastan who has just joined. Our dastardly assassin has made 3rd level thanks to his shenannigans. The two sick characters do eventually recover (I had rolled mild maladies for both, lasting d3 weeks)</p><p></p><p>In three weeks the group reconvenes for their excursion to recover the buried loot, and boy are they in for a shock. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Musing Mage, post: 8387689, member: 7025552"] My 1st Edition campaign continues: The previous week, our intrepid explorers had defeated the Wyrmling green dragon, but one of their number was dead and two in critical condition unable to travel for at least a week. So they set up camp in the dragon's lair! Being a wyrmling it didn't have a massive hoard, but they did find 75 electrum ingots with the stamp of a long-gone mining operation, rumoured to have once operated out of the area. The team consists of a Dwarven fighter and Human Kensai, (these are the critically injured pair), a half-elf Ranger/Cleric, A dwarven Assassin (though the others know this not), and an Elven Fighter/Thief. The week passes, (real time away from the table = in-game time here) and session 2 begins with the two injured ready to travel again, but two other members of the party (Elven Fighter/Thief, and Half Elf Ranger/Cleric) had come down with some malady in the interim, significantly weakening them. They can travel, but cannot perform anything strenuous, let alone fight or carry their own gear. Enter some NPCs, (along with the PC whose character died last week introducing his new character - another Kensai), also hunting the dragon but too late. They make the most generous offer of helping the team carry any loot they may have found. The team has already, however, opted to bury all the electrum and come back for it when everyone is stronger - except for a few bars the Assassin refused to part with. They do not let this new team of strangers know of their secret stash. The two Kensai size each other up upon realizing what the other is, and a friendly challenge is issued. A non-lethal duel to first touch. The 'new' kensai to the team, Dastan, dual-wields scimitars, where the other, Kyla, wields a bastard sword. Initiative is rolled and Dastan lunges forward rolling a 2 and 3, missing on both, while Kyla rolls a nat 20, tapping him for first touch and winning their first duel. After staying for a few more days to see if the two sick characters would get better, (they did not), the group finally heads out in an effort to return to town (a 4-day journey.) Playing smart and avoiding encounters, the team manages to [U]not[/U] fight a pack of wolves, a sounder of boars, and a war party of 20 goblins. Returning to town, the team thanks the NPCs for their aid, offers them some coin for their trouble and Dastan jumps ship to join the rest of the PCs, much to the chagrin of the NPC team leader he was traveling with, who seemed very put out that Dastan would abandon him so easily. (An enemy made perhaps? Time will tell.) Consulting a sage to find a buyer who might be interested in the scales of the dragon they collected, as well as a magic ring they took off of a goblin previously, the group is delighted to be offered a bounty of 14k in gold and gems plus a treasure map in exchange for the ring which turned out be an illusionist ring of spell storing. They get a nominal sum for the dragon scales and such, but the real find is the ring. Meanwhile in the seedier side of town, our assassin has gone to his guild to report the comings and goings of his party, as per his assignment. Learning of the buried electrum, they buy its location off of him in exchange for a tidy fee and free training for his looming level(s). The cad gleefully accepts, all while his allies are planning their return to claim the loot. With the acquisition of the payment for the ring, the group seeks out mentors to advance, everyone being level 2, except the multiclasses who make levels in but one of their classes and Dastan who has just joined. Our dastardly assassin has made 3rd level thanks to his shenannigans. The two sick characters do eventually recover (I had rolled mild maladies for both, lasting d3 weeks) In three weeks the group reconvenes for their excursion to recover the buried loot, and boy are they in for a shock. :cool: [/QUOTE]
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