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<blockquote data-quote="humble minion" data-source="post: 8391590" data-attributes="member: 5948"><p>Very nearly a TPK from a random encounter.</p><p></p><p>Storm kings thunder, 9th level, in the Ardeep forest taking care of some PC business (visiting the elf ranger’s family) before heading to Maelstrom. A series of unlikely events led us to fighting a hag coven and their pet shambling mounds and some sort of lightning fey/elemental thing(lots of really nasty Tome of Horrors critters in use). Elf ranger decided since it was a battle on her turf, she’d make the plans. She forgot to inform the rest of us of the plan and that, for best performance, the party my paladin especially needs a round or two warning to get the buffs up and running, and the light cleric had used all his 3rd level spell slots on Sending earlier in the day trying to negotiate a tricky conflict between his theological and romantic obligations. It was brutal. Two out of 12 of the npc elf rangers we were with survived. My paladin went to zero hp twice, once with two failed death saves. The ranger went down as well. The dice were awful, we use a fantasy grounds plug-in critical hit/fumble table, and critical fumbles shrunk us all one size category and left us all prone and incapacitated for a round at one point too. And we didn’t even manage to kill ANY of the three hags! The cleric banished the night hag, but two others seemed to be dragged to some noxious plane when the ritual they were performing was interrupted though we did reduce one to 0hp before this happened.</p><p></p><p>So yeah, we got beaten to hell, we’ve got almost all our helpers killed, and we’ve made enemies of a still-intact hag coven (who seem to have gotten clean away with their treasure!). And all because the gnome rolled a natural 1 on the random encounter table.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8391590, member: 5948"] Very nearly a TPK from a random encounter. Storm kings thunder, 9th level, in the Ardeep forest taking care of some PC business (visiting the elf ranger’s family) before heading to Maelstrom. A series of unlikely events led us to fighting a hag coven and their pet shambling mounds and some sort of lightning fey/elemental thing(lots of really nasty Tome of Horrors critters in use). Elf ranger decided since it was a battle on her turf, she’d make the plans. She forgot to inform the rest of us of the plan and that, for best performance, the party my paladin especially needs a round or two warning to get the buffs up and running, and the light cleric had used all his 3rd level spell slots on Sending earlier in the day trying to negotiate a tricky conflict between his theological and romantic obligations. It was brutal. Two out of 12 of the npc elf rangers we were with survived. My paladin went to zero hp twice, once with two failed death saves. The ranger went down as well. The dice were awful, we use a fantasy grounds plug-in critical hit/fumble table, and critical fumbles shrunk us all one size category and left us all prone and incapacitated for a round at one point too. And we didn’t even manage to kill ANY of the three hags! The cleric banished the night hag, but two others seemed to be dragged to some noxious plane when the ritual they were performing was interrupted though we did reduce one to 0hp before this happened. So yeah, we got beaten to hell, we’ve got almost all our helpers killed, and we’ve made enemies of a still-intact hag coven (who seem to have gotten clean away with their treasure!). And all because the gnome rolled a natural 1 on the random encounter table. [/QUOTE]
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