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<blockquote data-quote="Richards" data-source="post: 8396769" data-attributes="member: 508"><p>We played through two short adventures in today's "Dreams of Erthe" campaign session, in which the 5 PCs are all 3rd level.</p><p></p><p>In the first one ("Middlewich Manor"), they found the next dreamer stuck in a dream coma, but she was all alone (and shaved bald!) in a dilapidated manor, her servants apparently all having fled. The PCs fought off jermlaine and their rat mounts, then entered the lady's dream to rescue her (ending up in a tug-of-war match against a giant spider, while Lady Middlewich danged from a web-cocoon over a chasm). After they won her free from her dream, one of the PCs couldn't wake up from the dream - and when the other four awakened (and had to calm down Lady Middlewich, surprised to see four strangers in her bedroom), they found the bard missing and the elven dog figurine they'd set on guard duty to keep them safe while they entered the dream lying discarded back in statue form. Following drag marks in the carpet, they found eight meenlocks dragging away the bard by a rope around his ankles. The meenlocks (five of whom had been the missing housekeeper and maids, transformed one at a time) took out the fighter at once, then the other three had to kill the meenlocks before they caused a TPK. (Good thing it takes a couple rounds for them to recharge their Wisdom-draining attacks!) They were successful, in no small part due to the sorcerer's <em>color spray </em>scroll. Lady Middlewich rewarded them with bottles of wine from her late husband's collection, having no real concept of their true value. (They were worth thousands!)</p><p></p><p>In the second adventure ("Overnight Visitors"), the PCs were traveling to the location of the next dream victim when they were warned by a pair of paladins there are bandits about and to be wary. The fighter realized he was about 10 miles away from his aunt and uncle's house (they raised him after the death of his parents when he was too small to remember) and they decided to stay there overnight, but a rain kicked in and it was after nightfall by the time they got there. And then the uncle (a leatherworker) told them he had important visitors and suggested they go stay at his brother's dairy farm down the road. The cleric/paladin detected no evil in the uncle (who was acting all nervous and strange), but "pinged" three points of evil in the second floor of their house. So the PCs made a pretense of leaving to go to the dairy farm, but once out of sight they decided to split the party, with the fighter and sorcerer actually heading to the farm while the other three snuck back to keep watch on the leatherworker's house. This ended up being a particularly bad idea, because it wasn't three bandits upstairs in the house (which is what the players all thought), it was a vampire spawn and her two dominated half-orc warriors - and waiting at the dairy farm were the two doppelgangers who had impersonated the paladins on the road earlier and scoped out the location of the dairy farm from the fighter's thoughts. So the fighter and sorcerer had to take on two doppelgangers by themselves (the sorcerer was almost immediately dropped to negative hp and began bleeding out), and it was only boredom that led the cleric/paladin to go check out the house interior, with the other PCs (a bard and another cleric) following. So those three ended up fighting off the vampire spawn and the half-orc warriors, again by themselves.</p><p></p><p>But the five managed to all survive and ended up leveling up to 4th at the end of the session, although that was closer to a TPK than we've been in a while!</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8396769, member: 508"] We played through two short adventures in today's "Dreams of Erthe" campaign session, in which the 5 PCs are all 3rd level. In the first one ("Middlewich Manor"), they found the next dreamer stuck in a dream coma, but she was all alone (and shaved bald!) in a dilapidated manor, her servants apparently all having fled. The PCs fought off jermlaine and their rat mounts, then entered the lady's dream to rescue her (ending up in a tug-of-war match against a giant spider, while Lady Middlewich danged from a web-cocoon over a chasm). After they won her free from her dream, one of the PCs couldn't wake up from the dream - and when the other four awakened (and had to calm down Lady Middlewich, surprised to see four strangers in her bedroom), they found the bard missing and the elven dog figurine they'd set on guard duty to keep them safe while they entered the dream lying discarded back in statue form. Following drag marks in the carpet, they found eight meenlocks dragging away the bard by a rope around his ankles. The meenlocks (five of whom had been the missing housekeeper and maids, transformed one at a time) took out the fighter at once, then the other three had to kill the meenlocks before they caused a TPK. (Good thing it takes a couple rounds for them to recharge their Wisdom-draining attacks!) They were successful, in no small part due to the sorcerer's [I]color spray [/I]scroll. Lady Middlewich rewarded them with bottles of wine from her late husband's collection, having no real concept of their true value. (They were worth thousands!) In the second adventure ("Overnight Visitors"), the PCs were traveling to the location of the next dream victim when they were warned by a pair of paladins there are bandits about and to be wary. The fighter realized he was about 10 miles away from his aunt and uncle's house (they raised him after the death of his parents when he was too small to remember) and they decided to stay there overnight, but a rain kicked in and it was after nightfall by the time they got there. And then the uncle (a leatherworker) told them he had important visitors and suggested they go stay at his brother's dairy farm down the road. The cleric/paladin detected no evil in the uncle (who was acting all nervous and strange), but "pinged" three points of evil in the second floor of their house. So the PCs made a pretense of leaving to go to the dairy farm, but once out of sight they decided to split the party, with the fighter and sorcerer actually heading to the farm while the other three snuck back to keep watch on the leatherworker's house. This ended up being a particularly bad idea, because it wasn't three bandits upstairs in the house (which is what the players all thought), it was a vampire spawn and her two dominated half-orc warriors - and waiting at the dairy farm were the two doppelgangers who had impersonated the paladins on the road earlier and scoped out the location of the dairy farm from the fighter's thoughts. So the fighter and sorcerer had to take on two doppelgangers by themselves (the sorcerer was almost immediately dropped to negative hp and began bleeding out), and it was only boredom that led the cleric/paladin to go check out the house interior, with the other PCs (a bard and another cleric) following. So those three ended up fighting off the vampire spawn and the half-orc warriors, again by themselves. But the five managed to all survive and ended up leveling up to 4th at the end of the session, although that was closer to a TPK than we've been in a while! Johnathan [/QUOTE]
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