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<blockquote data-quote="Musing Mage" data-source="post: 8414824" data-attributes="member: 7025552"><p>Chaos in the Forgotten Realms as my 1e group went treasure hunting.</p><p></p><p>Following the clues on a treasure map, they search the area they believe hides the hoard. They come across an ogre that is keen to join them and become an adventurer, but leaving the conversation to the uncharismatic dwarf provokes him into attacking, knocking one of the two Kensai into critical condition before dispatching it.</p><p></p><p>Clues on the treasure path indicate a possible name on a grave marker at a cemetery, but the group is unsure. After two days of trying to decipher the final clue they opt to finally retreat back to Arabel to reprovision and consult a sage.</p><p></p><p>En route they meet a minotaur in battle with a pack of gnolls. Sitting back and letting the two groups fight, the chaotic neutral fighter/thief spontaneously decides that she can solo the Minotaur after it has moved on from the gnolls. Using elven stealth she gets the drop with a full 4 segments of surprise (and tripled rate of fire as per 1e surprise rules) and peppers the Minotaur with arrows. Caught off guard, it flees after a morale check fails. One of the Kensai and the Dwarf fighter weren't about to let her go off alone, so they arrive for the assist. The Minotaur leads them on a merry chase, but they ultimately keep up forcing a confrontation. The Minotaur turns around and charges - missing the squishy elf. The Kensai does the same leaping in with double scimitar attack and a Ki strike for full damage on the main hand, dealing a massive 20 pts of damage finishing it off.</p><p></p><p>Back in Arabel, the group properly translates the clue as to the name on the grave marker where the treasure hoard is buried and immediately reprovisions to head out. At the location - they dig up dozens of sacks filled to the brim with platinum and electrum, the happy adventurers realize that even with two mules they can't carry it all back. Taking what they can, they re-bury 10k in electrum and mark the new location before heading back home.</p><p></p><p>Alas, a pack of 6 more ogres looking for their other friend arrives. With absolute glee the Chaotic Neutral dwarven fighter charges headlong into the pack while they charge at the team. He successfully engages 3 solo while the other 3 charge at the other PCs, killing one Kensai and the Ranger/Cleric.</p><p></p><p>The Dwarven assassin, being the chaotic evil that he is, uses the opportunity to take one treasure laden mule and slip away while everyone is busy.</p><p></p><p>4 ogres fall to the team, while the other two flee after a morale failure. The surviving Kensai has finally had enough of the Dwarf's crap, and stalks after him. After a brief standoff where the assassin wonders if he can take her, especially with the support of the fighter/thief, he opts to spout out a bull story about merely leading the mule to safety for the sake of preserving the group's haul. The Kensai warns that one false move means curtains for him, so he agrees to disarm and be bound at the insistence of the rest of the PCs. The bodies of the two fallen are buried and the loot they were carrying also hidden and marked.</p><p></p><p>During the night he attempts to sway the fighter/thief into freeing him that they might dispatch the goody-goods and take the loot for themselves, but she opts to not go that route.</p><p></p><p>Returning to town they untie the untrustworthy dwarf, but since his intent cannot be proven everyone splits the treasure evenly and the Kensai and Dwarven fighter permanently break off from the Assassin and Fighter/thief who head to their guilds. The Kensai's final words to the assassin warning never to cross her path again.</p><p></p><p>Thus the group of PCs splits into two. The Guild team being their own campaign alternating with the others.</p><p></p><p>Levels are made, training is done and the next chapter in the campaign begins in a few weeks.</p><p></p><p>Characters:</p><p>Team 1</p><p>Kyla - 3rd level Kensai (level duel pending, may revert to level 2 if she loses)</p><p>Feltuun - 4th level Dwarf fighter.</p><p>Arash - 1st level Human Ranger (was previously the 2nd Kensai)</p><p>Name TBD - 1st level human Druid. (Was previously the Ranger/Cleric)</p><p></p><p>Team 2</p><p>Lyra - level 2/3 Elven Fighter/thief.</p><p>Bob - level 4 Dwarven assassin</p><p>Shady - level 4 Half orc fighter (has been sitting out due to conflicting schedule, but player is finally able to come back)</p><p>Marie - level 1 human magic user. (New player joining game)</p><p></p><p>Good times - pure chaos!</p><p></p><p>DM note: Yes, this kind of backstabbing, chaotic conflict is welcome at our table. Players know the score. I am genuinely curious to see how team evil with the assassins' and thieves' guild jobs all plays out.</p><p></p><p>2nd DM note: In an odd turn of events, seeing the Kensai in action has prompted other players to want to make Kensai. It's possible that each team will end up with another Kensai or two as time goes on and other characters potentially die. Who knew?</p></blockquote><p></p>
[QUOTE="Musing Mage, post: 8414824, member: 7025552"] Chaos in the Forgotten Realms as my 1e group went treasure hunting. Following the clues on a treasure map, they search the area they believe hides the hoard. They come across an ogre that is keen to join them and become an adventurer, but leaving the conversation to the uncharismatic dwarf provokes him into attacking, knocking one of the two Kensai into critical condition before dispatching it. Clues on the treasure path indicate a possible name on a grave marker at a cemetery, but the group is unsure. After two days of trying to decipher the final clue they opt to finally retreat back to Arabel to reprovision and consult a sage. En route they meet a minotaur in battle with a pack of gnolls. Sitting back and letting the two groups fight, the chaotic neutral fighter/thief spontaneously decides that she can solo the Minotaur after it has moved on from the gnolls. Using elven stealth she gets the drop with a full 4 segments of surprise (and tripled rate of fire as per 1e surprise rules) and peppers the Minotaur with arrows. Caught off guard, it flees after a morale check fails. One of the Kensai and the Dwarf fighter weren't about to let her go off alone, so they arrive for the assist. The Minotaur leads them on a merry chase, but they ultimately keep up forcing a confrontation. The Minotaur turns around and charges - missing the squishy elf. The Kensai does the same leaping in with double scimitar attack and a Ki strike for full damage on the main hand, dealing a massive 20 pts of damage finishing it off. Back in Arabel, the group properly translates the clue as to the name on the grave marker where the treasure hoard is buried and immediately reprovisions to head out. At the location - they dig up dozens of sacks filled to the brim with platinum and electrum, the happy adventurers realize that even with two mules they can't carry it all back. Taking what they can, they re-bury 10k in electrum and mark the new location before heading back home. Alas, a pack of 6 more ogres looking for their other friend arrives. With absolute glee the Chaotic Neutral dwarven fighter charges headlong into the pack while they charge at the team. He successfully engages 3 solo while the other 3 charge at the other PCs, killing one Kensai and the Ranger/Cleric. The Dwarven assassin, being the chaotic evil that he is, uses the opportunity to take one treasure laden mule and slip away while everyone is busy. 4 ogres fall to the team, while the other two flee after a morale failure. The surviving Kensai has finally had enough of the Dwarf's crap, and stalks after him. After a brief standoff where the assassin wonders if he can take her, especially with the support of the fighter/thief, he opts to spout out a bull story about merely leading the mule to safety for the sake of preserving the group's haul. The Kensai warns that one false move means curtains for him, so he agrees to disarm and be bound at the insistence of the rest of the PCs. The bodies of the two fallen are buried and the loot they were carrying also hidden and marked. During the night he attempts to sway the fighter/thief into freeing him that they might dispatch the goody-goods and take the loot for themselves, but she opts to not go that route. Returning to town they untie the untrustworthy dwarf, but since his intent cannot be proven everyone splits the treasure evenly and the Kensai and Dwarven fighter permanently break off from the Assassin and Fighter/thief who head to their guilds. The Kensai's final words to the assassin warning never to cross her path again. Thus the group of PCs splits into two. The Guild team being their own campaign alternating with the others. Levels are made, training is done and the next chapter in the campaign begins in a few weeks. Characters: Team 1 Kyla - 3rd level Kensai (level duel pending, may revert to level 2 if she loses) Feltuun - 4th level Dwarf fighter. Arash - 1st level Human Ranger (was previously the 2nd Kensai) Name TBD - 1st level human Druid. (Was previously the Ranger/Cleric) Team 2 Lyra - level 2/3 Elven Fighter/thief. Bob - level 4 Dwarven assassin Shady - level 4 Half orc fighter (has been sitting out due to conflicting schedule, but player is finally able to come back) Marie - level 1 human magic user. (New player joining game) Good times - pure chaos! DM note: Yes, this kind of backstabbing, chaotic conflict is welcome at our table. Players know the score. I am genuinely curious to see how team evil with the assassins' and thieves' guild jobs all plays out. 2nd DM note: In an odd turn of events, seeing the Kensai in action has prompted other players to want to make Kensai. It's possible that each team will end up with another Kensai or two as time goes on and other characters potentially die. Who knew? [/QUOTE]
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