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<blockquote data-quote="Older Beholder" data-source="post: 8417901" data-attributes="member: 6813585"><p>I ran a game for some people from my work (past and present) over the weekend. A mix of people new to the game, from never played, played once to played one campaign.</p><p></p><p>I was trying to keep things simple, but ended up setting the game in a home brew city that is ruled by high sorcerers, a place where wild magic runs rife and the city motto is 'embrace the chaos'. The characters were hired to act as night watch in a quiet dock ward.</p><p></p><p>At night the streets of the city are illuminated by Will'o-the-wisps that pour into town from a magical forest at the cities edge. (In my world will'o-the-wisps are fey and generally good aligned) The adventurers start out watching the wisp's flying across a bridge and notice a pair of crazed Githyanki's begin attacking the Wisp's and rush to help. A Flumph also came help the wisps as well and after the fight hung around the party for the rest of the night. (I'm going to use the sidekick rules to have it level up)</p><p></p><p>After that it was a bunch of random encounters, a mix of roleplaying, combat and setting tourism, that were mostly just setting up hooks for future sessions. Overall everyone seemed to have fun and enjoyed their characters and the setting.</p></blockquote><p></p>
[QUOTE="Older Beholder, post: 8417901, member: 6813585"] I ran a game for some people from my work (past and present) over the weekend. A mix of people new to the game, from never played, played once to played one campaign. I was trying to keep things simple, but ended up setting the game in a home brew city that is ruled by high sorcerers, a place where wild magic runs rife and the city motto is 'embrace the chaos'. The characters were hired to act as night watch in a quiet dock ward. At night the streets of the city are illuminated by Will'o-the-wisps that pour into town from a magical forest at the cities edge. (In my world will'o-the-wisps are fey and generally good aligned) The adventurers start out watching the wisp's flying across a bridge and notice a pair of crazed Githyanki's begin attacking the Wisp's and rush to help. A Flumph also came help the wisps as well and after the fight hung around the party for the rest of the night. (I'm going to use the sidekick rules to have it level up) After that it was a bunch of random encounters, a mix of roleplaying, combat and setting tourism, that were mostly just setting up hooks for future sessions. Overall everyone seemed to have fun and enjoyed their characters and the setting. [/QUOTE]
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