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<blockquote data-quote="THEMNGMNT" data-source="post: 8429752" data-attributes="member: 6809274"><p>2nd episode of my Banewarrens campaign using the Shadow of the Demon Lord system. 5 characters all at level 1. The goblin magician with the Necromancy and Forbidden traditions already has 3 points of Corruption, failed his roll to gain a Mark of Darkness, and now weeps blood. "That happened sooner than I was expecting," said the player. Life comes at you fast.</p><p></p><p>In this episode, the players spent most of their time discussing the opening session and trying to piece together all the clues to understand who was doing what and why. There was no combat, we barely rolled any dice.</p><p></p><p>The player of our priest missed the first session and so we roleplayed him joining the group. He's investigating the disappearance of his wife, whom he learns was killed and returned as undead in the opening session. His goal is to find her and return her to life, if he can; or send her to eternal rest, if he can't.</p><p></p><p>The players tried to discover who was hunting the boggle that kicked off all the trouble in the first place. They went to the courthouse that issues bounties. The elf magician's otherworldly grace soon had the bureaucrat charmed. They learned there was a bounty on the boggle from the Church of Lothian -- specifically Sister Mara of St Valien's Cathedral in the Temple District. But they also discovered the bounty had been issued after their first run in with the boggle. That suggested the orc bounty hunters they tangled with were seeking a payoff from unofficial sources -- the criminal underworld or other unsavory sorts.</p><p></p><p>At the cathedral, the priest quickly got them in front of Sister Mara. The characters admitted they had been present at the bloodbath between the boggle, the orcs, and an undead knight. Mara said the Church was worried that the knight's presence suggested an ancient evil had been loosed from the Spire. The Church had divined the spot at which the undead knight emerged into the city and sent in a team to investigate. That team has not been heard from since. She asked the players to follow the team, discover their fate, and report back. The characters agreed. They were given some silver coin and a healing potion each.</p><p></p><p>Next session: Into the Banewarrens!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8429752, member: 6809274"] 2nd episode of my Banewarrens campaign using the Shadow of the Demon Lord system. 5 characters all at level 1. The goblin magician with the Necromancy and Forbidden traditions already has 3 points of Corruption, failed his roll to gain a Mark of Darkness, and now weeps blood. "That happened sooner than I was expecting," said the player. Life comes at you fast. In this episode, the players spent most of their time discussing the opening session and trying to piece together all the clues to understand who was doing what and why. There was no combat, we barely rolled any dice. The player of our priest missed the first session and so we roleplayed him joining the group. He's investigating the disappearance of his wife, whom he learns was killed and returned as undead in the opening session. His goal is to find her and return her to life, if he can; or send her to eternal rest, if he can't. The players tried to discover who was hunting the boggle that kicked off all the trouble in the first place. They went to the courthouse that issues bounties. The elf magician's otherworldly grace soon had the bureaucrat charmed. They learned there was a bounty on the boggle from the Church of Lothian -- specifically Sister Mara of St Valien's Cathedral in the Temple District. But they also discovered the bounty had been issued after their first run in with the boggle. That suggested the orc bounty hunters they tangled with were seeking a payoff from unofficial sources -- the criminal underworld or other unsavory sorts. At the cathedral, the priest quickly got them in front of Sister Mara. The characters admitted they had been present at the bloodbath between the boggle, the orcs, and an undead knight. Mara said the Church was worried that the knight's presence suggested an ancient evil had been loosed from the Spire. The Church had divined the spot at which the undead knight emerged into the city and sent in a team to investigate. That team has not been heard from since. She asked the players to follow the team, discover their fate, and report back. The characters agreed. They were given some silver coin and a healing potion each. Next session: Into the Banewarrens! [/QUOTE]
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