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<blockquote data-quote="Blue" data-source="post: 8436123" data-attributes="member: 20564"><p>So we had a session 0 that morphed into the first session of Tyranny of Dragons.</p><p></p><p>The DM moved ToD to his world. The players, with a different group of PCs, had among their travels been in a faux-Arabian area where they got in a lot of trouble with the Sun King's High Priestess whom was basically runnign the country, and no one liked that country. So I'm playing a Genie Warlock from there so I can play with expectations.</p><p></p><p>The others are an elven ranger (to be Drakewarden), a wood elf monk (likely Dragon Ascendant) and a harengon barbarian. (Or BarBUNian as she calls herself.)</p><p></p><p>Also, this particular group isn't heavy of optimization, so I tune my characters with them to be around the same - I have the most fun that way. Maybe turn it up a little if playing a support character deigned to make others shine, but nothing highly optimized.</p><p></p><p>As a brief but pertinent aside, early in the year several DMs including this one had tried to get together a West Marches game online that ended up failing, and the DM had run the first session of ToD there. I was one of the players and we walked all over the encounters. It was in big part because it's a 1st level adventure and we had six or seven 3rd level characters.</p><p></p><p>So this game he upped the threat from kobolds (thematic) to goblins (?). However, there were four of us, no healer, and starting 2nd level.</p><p></p><p>You know, when 7 goblins + a higher level goblin leader (took 19 dmg and was still going) all focus fire on a single 2nd level character, that character goes down? And when most of them are archers and they do that <em>every</em> round?</p><p></p><p>It wasn't helped that my to-hit rolls the first three rounds had my d20 showing 2, 3 and 3. Fourth round I mimed switching to the other hand for my eldritch blast and got an 18, which is how I discovered my genie warlock Akubakas was left handed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yeah, we got our rears handed to us. We ended up retreating, successful at least partially because of DM kindness.</p><p></p><p>And then the DM was in a pickle because it seems there's some timing happening with getting to the keep but we had one party member unconcious for 2 hour before they could wake with a single HP. He fudged that a little to make us fit the scenario - I wish we had ended up off script for having to take that time but it seems that would have taken us really off track for the adventure.</p><p></p><p>We made our way in through the town as it was being looted and made it to the keep. We talked to the Ritter (local lord) and have just went down a secret tunnel from the castle, which we hadn't been before in the West Marches game so I am thankfully unaware of what will happen.</p></blockquote><p></p>
[QUOTE="Blue, post: 8436123, member: 20564"] So we had a session 0 that morphed into the first session of Tyranny of Dragons. The DM moved ToD to his world. The players, with a different group of PCs, had among their travels been in a faux-Arabian area where they got in a lot of trouble with the Sun King's High Priestess whom was basically runnign the country, and no one liked that country. So I'm playing a Genie Warlock from there so I can play with expectations. The others are an elven ranger (to be Drakewarden), a wood elf monk (likely Dragon Ascendant) and a harengon barbarian. (Or BarBUNian as she calls herself.) Also, this particular group isn't heavy of optimization, so I tune my characters with them to be around the same - I have the most fun that way. Maybe turn it up a little if playing a support character deigned to make others shine, but nothing highly optimized. As a brief but pertinent aside, early in the year several DMs including this one had tried to get together a West Marches game online that ended up failing, and the DM had run the first session of ToD there. I was one of the players and we walked all over the encounters. It was in big part because it's a 1st level adventure and we had six or seven 3rd level characters. So this game he upped the threat from kobolds (thematic) to goblins (?). However, there were four of us, no healer, and starting 2nd level. You know, when 7 goblins + a higher level goblin leader (took 19 dmg and was still going) all focus fire on a single 2nd level character, that character goes down? And when most of them are archers and they do that [I]every[/I] round? It wasn't helped that my to-hit rolls the first three rounds had my d20 showing 2, 3 and 3. Fourth round I mimed switching to the other hand for my eldritch blast and got an 18, which is how I discovered my genie warlock Akubakas was left handed. :) Yeah, we got our rears handed to us. We ended up retreating, successful at least partially because of DM kindness. And then the DM was in a pickle because it seems there's some timing happening with getting to the keep but we had one party member unconcious for 2 hour before they could wake with a single HP. He fudged that a little to make us fit the scenario - I wish we had ended up off script for having to take that time but it seems that would have taken us really off track for the adventure. We made our way in through the town as it was being looted and made it to the keep. We talked to the Ritter (local lord) and have just went down a secret tunnel from the castle, which we hadn't been before in the West Marches game so I am thankfully unaware of what will happen. [/QUOTE]
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