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<blockquote data-quote="ECMO3" data-source="post: 8445911" data-attributes="member: 7030563"><p>Party of 4</p><p>Human Divine Soul Sorcerer 13</p><p>Kobold Swashbuckler 13</p><p>Elf Swashbuckler 8/Bard 5</p><p>Goblin Rogue1/Fey Wanderer Ranger12 (me</p><p></p><p>Started off near the entrance to a Dragon's lair, a pile of Dragon minions around us, low on spells and about half on hit points. We had just defeated the minions and driven the Dragon off along with his Elf rider (they went into a pool and escaped) at high cost. We decided to forgo a short rest while we searched the rest of the layer looking for the dragon (we did not want the Dragon to heal). I did use my 100 goodberries left over from last night to heal the party completely, but we were still nearly tapped on spells.</p><p></p><p>We eventually found the Dragon and Rider and the fight started again. He breathed poision, which unfortunately does not work with Absorb elements or Evasion. In 2 turns he took down the Kobold and the rest of us reeling. We hit him pretty hard though too and he fled, as in left the lair. We divied up his hoard which was dissapointing considering his size, the DM gave some excuse about having multiple Lairs and this was only one. We freed some of his captives. </p><p></p><p>At this point we were concerned about being ambushed on the road by the Dragon and we made the captives agree to fight with us. I did not trust them so I cast detect thoughts on the leader (telepathic feat). based on his thoughts it turns out they were more scared of the dragon than us and would join with the dragon out of fear if he fought us on the road. I telepathically messaged the Kobold and asked if I should kill one of them to make an example and ensure they are more scared of us than the Dragon. He said no, so we let them live. Turns out we did not get ambushed anyway. </p><p></p><p>Then we leveled to the levels shown above. I took 12th level in Ranger and picked up gift of the Gem Dragon feat, putting Fizban's Treasury to good use less than a week after release and boosting my Wisdom to 18. </p><p></p><p>We went to talk to some council we are working with and they gave us two options, go to Thay as an emmisary or go try to rescue a deserter from the bad guys. We chose the latter and ended up in a town with a maze and a tower. We have to go through the maze to a tower. We tried flying over the maze but that did not work, it is magical and we needed to go through it.</p><p></p><p>As we entered the Maze I cast speak with plants to try to get their advice and they did not talk back to me at all. So we started wandering aimlessly through this maze. We found several interesting areas. First a pool with a gem (Garnet?) in it. The sorcerer mage-handed out of the pool and 4 lobster looking things attacked. My comment was "these look easy" and they were not too tough but they did do quite a bit of damage. If they hit they grappled with no save and then you had to save or be poisioned and paralyzed on your turn. I was lucky I was only hit twice. The first time I made my save and misty stepped out of it, the second I used telekinetic reprisal (yes Fizban!) and broke the grapple as a reaction. Other party members fared worse.</p><p></p><p>After the Lobsters we found a Doa cooking tea on a rock. He trappled us and then started to poision us with gas. I used summon fey to charm him and convince him to let us go. We got another gem of some sort there.</p><p></p><p>Next we found a path with plants on each side with pearls in them. We waited unitl we were on the oter side and then mage handed one of the diamonds away. The plants came to life and attacked. The Kobold and Sorcerer fled, then the plants went and even though we were already through the path they could reach the Rogue/bard, they grappled him with a tentacle, stunning him in the process. On my turn I cut the tentacle, grappled the bard and dragged him out of the area. </p><p></p><p>Next we found an area with some cyclops and goats. I used speak with animals to ask the goats how to get to the tower. They had no idea. The cyclopses did not know either. They wanted to engage us in a rock-throwing competition. They threw a boulder, my Goblin has a girdle of Giant Strength so I picked up a boulder and threw it, but it did not match their throw. Then I drank a poition of growth to increase my size and threw it again with the sorcerer helping with mage hand and we beat them. We got another gem of some sort.</p><p></p><p>The last place we came to before the session ended wqas a place with 4 animated suits of armor. They went down easy, but as they went down they spawned more. After 4 or 5 turns we had like 13 we were fighting and we startd searching for 2 rounds looking for other answers. In the end we got near the exit and just decided to make Custer's stand after a few more turns one of the suits was defeated and another gem appeared. I Nimble escape disengaged grab the gem and ran, others followed.</p><p></p><p>That is where we ended the session, we are hoping eventually we grab enough gems and that gets us out of the maze.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8445911, member: 7030563"] Party of 4 Human Divine Soul Sorcerer 13 Kobold Swashbuckler 13 Elf Swashbuckler 8/Bard 5 Goblin Rogue1/Fey Wanderer Ranger12 (me Started off near the entrance to a Dragon's lair, a pile of Dragon minions around us, low on spells and about half on hit points. We had just defeated the minions and driven the Dragon off along with his Elf rider (they went into a pool and escaped) at high cost. We decided to forgo a short rest while we searched the rest of the layer looking for the dragon (we did not want the Dragon to heal). I did use my 100 goodberries left over from last night to heal the party completely, but we were still nearly tapped on spells. We eventually found the Dragon and Rider and the fight started again. He breathed poision, which unfortunately does not work with Absorb elements or Evasion. In 2 turns he took down the Kobold and the rest of us reeling. We hit him pretty hard though too and he fled, as in left the lair. We divied up his hoard which was dissapointing considering his size, the DM gave some excuse about having multiple Lairs and this was only one. We freed some of his captives. At this point we were concerned about being ambushed on the road by the Dragon and we made the captives agree to fight with us. I did not trust them so I cast detect thoughts on the leader (telepathic feat). based on his thoughts it turns out they were more scared of the dragon than us and would join with the dragon out of fear if he fought us on the road. I telepathically messaged the Kobold and asked if I should kill one of them to make an example and ensure they are more scared of us than the Dragon. He said no, so we let them live. Turns out we did not get ambushed anyway. Then we leveled to the levels shown above. I took 12th level in Ranger and picked up gift of the Gem Dragon feat, putting Fizban's Treasury to good use less than a week after release and boosting my Wisdom to 18. We went to talk to some council we are working with and they gave us two options, go to Thay as an emmisary or go try to rescue a deserter from the bad guys. We chose the latter and ended up in a town with a maze and a tower. We have to go through the maze to a tower. We tried flying over the maze but that did not work, it is magical and we needed to go through it. As we entered the Maze I cast speak with plants to try to get their advice and they did not talk back to me at all. So we started wandering aimlessly through this maze. We found several interesting areas. First a pool with a gem (Garnet?) in it. The sorcerer mage-handed out of the pool and 4 lobster looking things attacked. My comment was "these look easy" and they were not too tough but they did do quite a bit of damage. If they hit they grappled with no save and then you had to save or be poisioned and paralyzed on your turn. I was lucky I was only hit twice. The first time I made my save and misty stepped out of it, the second I used telekinetic reprisal (yes Fizban!) and broke the grapple as a reaction. Other party members fared worse. After the Lobsters we found a Doa cooking tea on a rock. He trappled us and then started to poision us with gas. I used summon fey to charm him and convince him to let us go. We got another gem of some sort there. Next we found a path with plants on each side with pearls in them. We waited unitl we were on the oter side and then mage handed one of the diamonds away. The plants came to life and attacked. The Kobold and Sorcerer fled, then the plants went and even though we were already through the path they could reach the Rogue/bard, they grappled him with a tentacle, stunning him in the process. On my turn I cut the tentacle, grappled the bard and dragged him out of the area. Next we found an area with some cyclops and goats. I used speak with animals to ask the goats how to get to the tower. They had no idea. The cyclopses did not know either. They wanted to engage us in a rock-throwing competition. They threw a boulder, my Goblin has a girdle of Giant Strength so I picked up a boulder and threw it, but it did not match their throw. Then I drank a poition of growth to increase my size and threw it again with the sorcerer helping with mage hand and we beat them. We got another gem of some sort. The last place we came to before the session ended wqas a place with 4 animated suits of armor. They went down easy, but as they went down they spawned more. After 4 or 5 turns we had like 13 we were fighting and we startd searching for 2 rounds looking for other answers. In the end we got near the exit and just decided to make Custer's stand after a few more turns one of the suits was defeated and another gem appeared. I Nimble escape disengaged grab the gem and ran, others followed. That is where we ended the session, we are hoping eventually we grab enough gems and that gets us out of the maze. [/QUOTE]
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