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<blockquote data-quote="THEMNGMNT" data-source="post: 8446239" data-attributes="member: 6809274"><p>31st session of my Neverwinter campaign. Three 6th level characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. Previously, they'd thwarted a mind flayer and wrecked his hideout. In this session they needed to decide what to do next. There were several plot threads which I dangled in front of them.</p><p></p><p>Ultimately, they decided to rob a noble's manor. The warlock is part of a thieves' guild, and her player is eager to go a heistin'.</p><p></p><p>This particular manor once belonged to the adoptive family of the paladin. That family was murdered under mysterious circumstances. The paladin is now discovering that his family's holdings in Neverwinter have been taken over by another noble family. He wants to learn who these nobles are and what they're up to.</p><p></p><p>I was unsure the direction the session would go, so I hadn't prepared yet for this scenario. I asked to pause for ten minutes, consulted my notes, pulled a map from Dragon Heist, and came back with a plan.</p><p></p><p>The manor has become the party pad of the noble's Paris Hilton-like daughter, so the characters entered into a debauched house party -- the D&D equivalent of Baz Luhrman's Great Gatsby. They interacted with the noble daughter, reconnoitered the manor, and lifted some valuables from the cloak room.</p><p></p><p>Short session and I called it there.</p><p></p><p>Next session: Breaking the law!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8446239, member: 6809274"] 31st session of my Neverwinter campaign. Three 6th level characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. Previously, they'd thwarted a mind flayer and wrecked his hideout. In this session they needed to decide what to do next. There were several plot threads which I dangled in front of them. Ultimately, they decided to rob a noble's manor. The warlock is part of a thieves' guild, and her player is eager to go a heistin'. This particular manor once belonged to the adoptive family of the paladin. That family was murdered under mysterious circumstances. The paladin is now discovering that his family's holdings in Neverwinter have been taken over by another noble family. He wants to learn who these nobles are and what they're up to. I was unsure the direction the session would go, so I hadn't prepared yet for this scenario. I asked to pause for ten minutes, consulted my notes, pulled a map from Dragon Heist, and came back with a plan. The manor has become the party pad of the noble's Paris Hilton-like daughter, so the characters entered into a debauched house party -- the D&D equivalent of Baz Luhrman's Great Gatsby. They interacted with the noble daughter, reconnoitered the manor, and lifted some valuables from the cloak room. Short session and I called it there. Next session: Breaking the law! [/QUOTE]
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