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<blockquote data-quote="THEMNGMNT" data-source="post: 8456232" data-attributes="member: 6809274"><p>4th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.</p><p></p><p>Five player characters at level one:</p><ul> <li data-xf-list-type="ul">Dwarf Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map.</li> <li data-xf-list-type="ul">Elf Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana and Teleportation.</li> <li data-xf-list-type="ul">Goblin Magician. Responsible for the destruction of his tribe. Specialized in the Necromancy and Forbidden magic traditions.</li> <li data-xf-list-type="ul">Changeling Magician. An awesome background: Outcast by her "adopted family" and looking for her "sister"--the child she replaced. Her magical themes are light and darkness, using the Celestial and Shadow traditions.</li> <li data-xf-list-type="ul">Human Priest. Cleric of Lothian, the core god of Ptolus. His wife was murdered and now he seeks answers.</li> </ul><p>The Elf Magician's and Human Priest's players were absent, so we only played for about 2 1/2 hours.</p><p></p><p>The characters continued to explore the Broken Seal, which is the first section of the Banewarrens. They discovered an enruned, enchanted door that seemed to lead to another part of the dungeon, but was impenetrable to them.</p><p></p><p>They also discovered the bodies of the missing expedition the Church of Lothian sent them to find -- along with a half dozen monstrous creatures of varying types, from an ogre to a harpy to mongrelmen. These creatures had the same strange bone rings that they'd spotted a few sessions back. It looked like both parties had annihilated each other.</p><p></p><p>The characters looted the bodies, recovering a few weapons and tools to supplement their meagre resources.</p><p></p><p>As they searched the ogre, he sudddenly came to life and attacked -- even though he was flat on his back with his entrails spilling forth. SotDL has ogres that are...shall we say...distinct. As in they have the distinct ability to vomit acidic bile as a reaction whenever they are damaged. It was an amazingly raw and grotesque fight as the ogre tried to eat the dwarf whole while puking all over the party multiple times. It was also a fun way to put the players up against a powerful creature yet ensuring it didn't kill them all.</p><p></p><p>Exploring further, the characters came across the lone survivor of the Church's expedition, Brother Heth. The paladin told them of how his expedition met its end. He also revealed that one of the creatures had used a magical scroll to lower the warded door and enter deeper into the dungeon -- a woman with the lower body of a serpent. Heth sealed the door again...but it's clear the creatures seek something within.</p><p></p><p>The characters brought Heth back to the Grand Cathedral. They met with their apparent patron, Sister Mara, who asked them to return to the dungeons when ready. She gave them each a gold coin.</p><p></p><p>Afterward, they traveled to the bookstore of the Elf Magician's wizarding mentor, Flavius. Previously, they had given Flavius the severed hand of a boggle that had a bone ring. Flavius had requested a few days to research the strange ring. Now he ushered them into his private chamber to share what he had discovered...</p><p></p><p>Next session: The mysterious Jevvica Norr!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8456232, member: 6809274"] 4th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at level one: [LIST] [*]Dwarf Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map. [*]Elf Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana and Teleportation. [*]Goblin Magician. Responsible for the destruction of his tribe. Specialized in the Necromancy and Forbidden magic traditions. [*]Changeling Magician. An awesome background: Outcast by her "adopted family" and looking for her "sister"--the child she replaced. Her magical themes are light and darkness, using the Celestial and Shadow traditions. [*]Human Priest. Cleric of Lothian, the core god of Ptolus. His wife was murdered and now he seeks answers. [/LIST] The Elf Magician's and Human Priest's players were absent, so we only played for about 2 1/2 hours. The characters continued to explore the Broken Seal, which is the first section of the Banewarrens. They discovered an enruned, enchanted door that seemed to lead to another part of the dungeon, but was impenetrable to them. They also discovered the bodies of the missing expedition the Church of Lothian sent them to find -- along with a half dozen monstrous creatures of varying types, from an ogre to a harpy to mongrelmen. These creatures had the same strange bone rings that they'd spotted a few sessions back. It looked like both parties had annihilated each other. The characters looted the bodies, recovering a few weapons and tools to supplement their meagre resources. As they searched the ogre, he sudddenly came to life and attacked -- even though he was flat on his back with his entrails spilling forth. SotDL has ogres that are...shall we say...distinct. As in they have the distinct ability to vomit acidic bile as a reaction whenever they are damaged. It was an amazingly raw and grotesque fight as the ogre tried to eat the dwarf whole while puking all over the party multiple times. It was also a fun way to put the players up against a powerful creature yet ensuring it didn't kill them all. Exploring further, the characters came across the lone survivor of the Church's expedition, Brother Heth. The paladin told them of how his expedition met its end. He also revealed that one of the creatures had used a magical scroll to lower the warded door and enter deeper into the dungeon -- a woman with the lower body of a serpent. Heth sealed the door again...but it's clear the creatures seek something within. The characters brought Heth back to the Grand Cathedral. They met with their apparent patron, Sister Mara, who asked them to return to the dungeons when ready. She gave them each a gold coin. Afterward, they traveled to the bookstore of the Elf Magician's wizarding mentor, Flavius. Previously, they had given Flavius the severed hand of a boggle that had a bone ring. Flavius had requested a few days to research the strange ring. Now he ushered them into his private chamber to share what he had discovered... Next session: The mysterious Jevvica Norr! [/QUOTE]
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