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<blockquote data-quote="THEMNGMNT" data-source="post: 8462958" data-attributes="member: 6809274"><p>5th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.</p><p></p><p>Five player characters at level one:</p><ul> <li data-xf-list-type="ul">Dwarf Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map.</li> <li data-xf-list-type="ul">Elf Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana and Teleportation.</li> <li data-xf-list-type="ul">Goblin Magician. Responsible for the destruction of his tribe. Specialized in the Necromancy and Forbidden magic traditions.</li> <li data-xf-list-type="ul">Changeling Magician. An awesome background: Outcast by her "adopted family" and looking for her "sister"--the child she replaced. Her magical themes are light and darkness, using the Celestial and Shadow traditions.</li> <li data-xf-list-type="ul">Human Priest. Cleric of Lothian, the core god of Ptolus. His wife was murdered and now he seeks answers.</li> </ul><p>To my surprise, this session was almost entirely roleplaying. And a lot of exposition. A lot. I probably dropped too many plot hooks in this session but the players kept investigating and the clues kept coming.</p><p></p><p>To recap, they met Jevvica Norr, a sorcerer who revealed that the alliance of monstrous creatures they faced are called the Pactlords of the Quaan. They want nothing more than the destruction of civilization. If they have entered the Banewarrens, that's bad news. The Pactlord masterminds appear to be a mind flayer named Yuinthiu and a gorgon called Szethea.</p><p></p><p>Jevvica equipped the characters with potions and a magical means of tracking down a lead on a missing boggle who was once a Pactlord. Basically, she animated the boggle's severed hand, Addams Family style. So the goblin magician now has an animated hand for a pet.</p><p></p><p>She also revealed that their contact at the Church of Lothian, Sister Mara, is the head of the Inquisition. Mara's husband was once an Inquisitor, too, but succumbed to a corrupting evil and vanished.</p><p></p><p>The players traveled to Delver's Square and learned that countless adventurers are now seeking the bounty on the murderous barrow wight they fought in the very first session. They soon realized they have information all the other adventurers lack -- they know the wight came from the Banewarrens. They decided to keep that to themselves so they could get an edge on the competition.</p><p></p><p>They learned of a manic street preacher who appeared in the wake of the wight's attack, preaching life after death. They think the preacher might be promising transformation into undead. The priest wants to follow up on this lead.</p><p></p><p>Finally, they ran afoul of another group of adventurers -- a burly orc named Ziraj, a gnome alchemist called Skeemo Weirdbottle, and a dwarf warrior named Astrid Nightstone. (For those in the know, I'm borrowing inspiration from the Doom Raiders in Dragon Heist.) Upon spotting the changeling player character, Astrid tried to attack her. The dwarf player character intervened. From this confrontation two things emerged: 1) Astrid blames the dwarf's family for the fall of their ancestral home, Dwarvenhearth. 2) The changeling has the appearance of a mysterious woman she saw on the street long ago -- and that woman is the patron and employer of Astrid's crew.</p><p></p><p>Next session: Return to the Banewarrens?</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8462958, member: 6809274"] 5th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at level one: [LIST] [*]Dwarf Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map. [*]Elf Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana and Teleportation. [*]Goblin Magician. Responsible for the destruction of his tribe. Specialized in the Necromancy and Forbidden magic traditions. [*]Changeling Magician. An awesome background: Outcast by her "adopted family" and looking for her "sister"--the child she replaced. Her magical themes are light and darkness, using the Celestial and Shadow traditions. [*]Human Priest. Cleric of Lothian, the core god of Ptolus. His wife was murdered and now he seeks answers. [/LIST] To my surprise, this session was almost entirely roleplaying. And a lot of exposition. A lot. I probably dropped too many plot hooks in this session but the players kept investigating and the clues kept coming. To recap, they met Jevvica Norr, a sorcerer who revealed that the alliance of monstrous creatures they faced are called the Pactlords of the Quaan. They want nothing more than the destruction of civilization. If they have entered the Banewarrens, that's bad news. The Pactlord masterminds appear to be a mind flayer named Yuinthiu and a gorgon called Szethea. Jevvica equipped the characters with potions and a magical means of tracking down a lead on a missing boggle who was once a Pactlord. Basically, she animated the boggle's severed hand, Addams Family style. So the goblin magician now has an animated hand for a pet. She also revealed that their contact at the Church of Lothian, Sister Mara, is the head of the Inquisition. Mara's husband was once an Inquisitor, too, but succumbed to a corrupting evil and vanished. The players traveled to Delver's Square and learned that countless adventurers are now seeking the bounty on the murderous barrow wight they fought in the very first session. They soon realized they have information all the other adventurers lack -- they know the wight came from the Banewarrens. They decided to keep that to themselves so they could get an edge on the competition. They learned of a manic street preacher who appeared in the wake of the wight's attack, preaching life after death. They think the preacher might be promising transformation into undead. The priest wants to follow up on this lead. Finally, they ran afoul of another group of adventurers -- a burly orc named Ziraj, a gnome alchemist called Skeemo Weirdbottle, and a dwarf warrior named Astrid Nightstone. (For those in the know, I'm borrowing inspiration from the Doom Raiders in Dragon Heist.) Upon spotting the changeling player character, Astrid tried to attack her. The dwarf player character intervened. From this confrontation two things emerged: 1) Astrid blames the dwarf's family for the fall of their ancestral home, Dwarvenhearth. 2) The changeling has the appearance of a mysterious woman she saw on the street long ago -- and that woman is the patron and employer of Astrid's crew. Next session: Return to the Banewarrens? [/QUOTE]
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