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Sickness and Health: New diseases for your 5E game!
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How Was Your Last Session?
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<blockquote data-quote="Richards" data-source="post: 8474995" data-attributes="member: 508"><p>We took down another of the Writhing Gates, this one protected by a mind flayer corpse creature and nine mind flayer mummies in the Desolate Waste, where the sands heal the undead, drain the living, and force the undead to immediately attack any fiends in the immediate vicinity. (It's all part of the Undying Crusade, a desperate means used hundreds of years ago to stop an incursion of devils on the Material Plane.) Of course. since we teleported in and the undead mind flayers were each seated before the ring of dead tentacles that make up the Writhing Gate, and the <em>blade barrier</em> spell can be cast such that its effects are in a closed circle, the gnome cleric of Fharlanghn who cast it renamed it "<em>chum wall</em>," because it cut up those illithids like chum....</p><p></p><p>Now we have to hoof it back home, since another property of the sands of the Desolate Waste is that they prevent anyone in contact with the sand from teleporting away or using extradimensional spells (as a means to "lock down" the devils who had invaded), so we pretty much know what we'll be doing in our next adventure...I envision a lot of walking (and an opportunity to fight a slew of desert creatures).</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8474995, member: 508"] We took down another of the Writhing Gates, this one protected by a mind flayer corpse creature and nine mind flayer mummies in the Desolate Waste, where the sands heal the undead, drain the living, and force the undead to immediately attack any fiends in the immediate vicinity. (It's all part of the Undying Crusade, a desperate means used hundreds of years ago to stop an incursion of devils on the Material Plane.) Of course. since we teleported in and the undead mind flayers were each seated before the ring of dead tentacles that make up the Writhing Gate, and the [i]blade barrier[/i] spell can be cast such that its effects are in a closed circle, the gnome cleric of Fharlanghn who cast it renamed it "[I]chum wall[/I]," because it cut up those illithids like chum.... Now we have to hoof it back home, since another property of the sands of the Desolate Waste is that they prevent anyone in contact with the sand from teleporting away or using extradimensional spells (as a means to "lock down" the devils who had invaded), so we pretty much know what we'll be doing in our next adventure...I envision a lot of walking (and an opportunity to fight a slew of desert creatures). Johnathan [/QUOTE]
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