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<blockquote data-quote="Greenfield" data-source="post: 8476579" data-attributes="member: 6669384"><p>My last session? Like a song <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Specifically, "I've been working on the Railroad, all the live long day..."</p><p></p><p>The Dm complained, in character, that ours was the most chaotic group he'd seen. Not in terms of alignment, but in terms of group dynamic. Translation: "You won't do what I want...".</p><p></p><p>As mentioned before, my game group plays "Round Robin" style, where we take turns DMing the same group in the same world. Individual adventures are supposed to be working towards a common, long term goal.</p><p></p><p>He introduced (as in, drove home with a sledgehammer) a number of magic items that are just short of artifacts. All are aligned and he was frustrated and infuriated than none of our characters were LG alignment, so one of his pet items can't actually be wielded by anyone.</p><p></p><p>He asked us to make some Will saves. Those who failed would be participating in a scene, for the rest it was optional. Until, that is, the scene began and we found that the DM was telling us that we were participating anyway.</p><p></p><p>Our characters are 13th level or so, so no where near Epic. Not world shakers or anything like it, yet in his scene no less than 12 deities were having a conference regarding us, and which one of them would "take over" as our patron. Several bowed out, saying that they didn't have the time (although they apparently had time to attend a group dinner and discuss how they didn't have the time.)</p><p></p><p>We were told that that weapon would be leaving the group. (That's what I meant by him complaining about us, "in character".)</p><p></p><p>As a general complaint: I've played a lot of games, and I'll play by whatever rules someone wants to play by: Book rules, table rules, house rules, hell, outhouse rules if that's what it takes, but I like to know what those rules are. This DM keeps making them up as he goes. I've known him for several decades, and he tends to railroad, but this is over the top: I've never seen him in the role of conductor, complaining that we're not riding his rails like good little passengers. We keep acting as if we had free will or something.</p><p></p><p>I'm about two words from walking on his game, but I'm the "host" who lays out the map and moves the miniatures. If I'm not there the game doesn't run. (That's not my ego talking, that's the way its worked out when I couldn't be there. They just stopped.) So if I quit, the whole game group breaks up.</p><p></p><p>Makes me want to scream. Well... I guess I just did...</p></blockquote><p></p>
[QUOTE="Greenfield, post: 8476579, member: 6669384"] My last session? Like a song ;) Specifically, "I've been working on the Railroad, all the live long day..." The Dm complained, in character, that ours was the most chaotic group he'd seen. Not in terms of alignment, but in terms of group dynamic. Translation: "You won't do what I want...". As mentioned before, my game group plays "Round Robin" style, where we take turns DMing the same group in the same world. Individual adventures are supposed to be working towards a common, long term goal. He introduced (as in, drove home with a sledgehammer) a number of magic items that are just short of artifacts. All are aligned and he was frustrated and infuriated than none of our characters were LG alignment, so one of his pet items can't actually be wielded by anyone. He asked us to make some Will saves. Those who failed would be participating in a scene, for the rest it was optional. Until, that is, the scene began and we found that the DM was telling us that we were participating anyway. Our characters are 13th level or so, so no where near Epic. Not world shakers or anything like it, yet in his scene no less than 12 deities were having a conference regarding us, and which one of them would "take over" as our patron. Several bowed out, saying that they didn't have the time (although they apparently had time to attend a group dinner and discuss how they didn't have the time.) We were told that that weapon would be leaving the group. (That's what I meant by him complaining about us, "in character".) As a general complaint: I've played a lot of games, and I'll play by whatever rules someone wants to play by: Book rules, table rules, house rules, hell, outhouse rules if that's what it takes, but I like to know what those rules are. This DM keeps making them up as he goes. I've known him for several decades, and he tends to railroad, but this is over the top: I've never seen him in the role of conductor, complaining that we're not riding his rails like good little passengers. We keep acting as if we had free will or something. I'm about two words from walking on his game, but I'm the "host" who lays out the map and moves the miniatures. If I'm not there the game doesn't run. (That's not my ego talking, that's the way its worked out when I couldn't be there. They just stopped.) So if I quit, the whole game group breaks up. Makes me want to scream. Well... I guess I just did... [/QUOTE]
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