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<blockquote data-quote="THEMNGMNT" data-source="post: 8489170" data-attributes="member: 6809274"><p>8th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.</p><p></p><p>Five player characters at Level 2:</p><ul> <li data-xf-list-type="ul">Dwarf Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map.</li> <li data-xf-list-type="ul">Elf Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, and Chaos.</li> <li data-xf-list-type="ul">Goblin Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions.</li> <li data-xf-list-type="ul">Changeling Magician. An awesome background: Outcast by her "adopted family" and looking for her "sister"--the child she replaced. Her magical themes are light and darkness, using the Celestial and Shadow traditions.</li> <li data-xf-list-type="ul">Human Priest. Cleric of Lothian, the core god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers.</li> </ul><p>We had a short session. It started with the characters in the Broken Seal area of the Banewarrens, which they had finally finished exploring. They were blocked from further exploration by a magically warded door that prevented them from going deeper into the dungeon. </p><p></p><p>The Broken Seal is accessed through the city sewers, which are rife with ratlings -- humanoid rat creatures with a penchant for trash and flesh. Six ratlings and several rat swarms now entered the Seal. Leading them was an albino ratling sorcerer. The rat swarms were like piranhas, devouring the corpses of all the monstrosities that the characters had defeated in their exploration. When the ratlings spotted the characters, the sorcerer threatened to take them back to the nest and feed them to his queen.</p><p></p><p>The characters decided they would rather flee than fight. The goblin cast tongue rip, a spell that takes over the mouth of another creature. He commanded the ratlings to stand back and let the characters pass. Then he and the other players just kept rolling, making the sorcerer say a bunch of NSFW stuff that had me laughing so hard I was crying.</p><p></p><p>Upon return to the surface, the characters began investigating ways to get through the sealed door. Their investigations led them to an abandoned temple of a long forgotten god of good. There they found scrolls explaining how the doors and keys of the Banewarrens were created. Jevvica Norr, their wizard contact, told them a mysterious and ancient key was said to be in possession of House Vladaam, the most powerful and sinister noble family in Ptolus.</p><p></p><p>Next session: Vladaam?</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8489170, member: 6809274"] 8th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 2: [LIST] [*]Dwarf Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map. [*]Elf Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, and Chaos. [*]Goblin Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions. [*]Changeling Magician. An awesome background: Outcast by her "adopted family" and looking for her "sister"--the child she replaced. Her magical themes are light and darkness, using the Celestial and Shadow traditions. [*]Human Priest. Cleric of Lothian, the core god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers. [/LIST] We had a short session. It started with the characters in the Broken Seal area of the Banewarrens, which they had finally finished exploring. They were blocked from further exploration by a magically warded door that prevented them from going deeper into the dungeon. The Broken Seal is accessed through the city sewers, which are rife with ratlings -- humanoid rat creatures with a penchant for trash and flesh. Six ratlings and several rat swarms now entered the Seal. Leading them was an albino ratling sorcerer. The rat swarms were like piranhas, devouring the corpses of all the monstrosities that the characters had defeated in their exploration. When the ratlings spotted the characters, the sorcerer threatened to take them back to the nest and feed them to his queen. The characters decided they would rather flee than fight. The goblin cast tongue rip, a spell that takes over the mouth of another creature. He commanded the ratlings to stand back and let the characters pass. Then he and the other players just kept rolling, making the sorcerer say a bunch of NSFW stuff that had me laughing so hard I was crying. Upon return to the surface, the characters began investigating ways to get through the sealed door. Their investigations led them to an abandoned temple of a long forgotten god of good. There they found scrolls explaining how the doors and keys of the Banewarrens were created. Jevvica Norr, their wizard contact, told them a mysterious and ancient key was said to be in possession of House Vladaam, the most powerful and sinister noble family in Ptolus. Next session: Vladaam? [/QUOTE]
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