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<blockquote data-quote="Richards" data-source="post: 8506301" data-attributes="member: 508"><p>Wednesday night's "Raiders of the Overreach" campaign session had us taking down another of the ten Writhing Gates, this one having been sealed up centuries ago with seven members of a vampiric sect of the Seekers of Eternity, a group that was one of the major foes of our previous campaign set in the same homebrewed game world. The whole session was basically just one big fight between our five 16th-level PCs and seven vampires: four of them fighters in plate mail, two of them wizards, and the last one a sorceress. They were tougher than we had expected, but once we slew them all and started cutting off the ten dead tentacles that had comprised the Writhing Gate we found out why: they'd been feeding on the blood of the Dying One, an illithid Elder God whose ten tentacles had formed the working mechanism of the Writhing Gate, for the several centuries since they'd been locked up in the chamber.</p><p></p><p>We ended up leveling to 17th at the end of the adventure and now have only four more Writhing Gates to take down to prevent the eventual return of the Dying One...which would cause the death of the world if it were allowed to happen.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8506301, member: 508"] Wednesday night's "Raiders of the Overreach" campaign session had us taking down another of the ten Writhing Gates, this one having been sealed up centuries ago with seven members of a vampiric sect of the Seekers of Eternity, a group that was one of the major foes of our previous campaign set in the same homebrewed game world. The whole session was basically just one big fight between our five 16th-level PCs and seven vampires: four of them fighters in plate mail, two of them wizards, and the last one a sorceress. They were tougher than we had expected, but once we slew them all and started cutting off the ten dead tentacles that had comprised the Writhing Gate we found out why: they'd been feeding on the blood of the Dying One, an illithid Elder God whose ten tentacles had formed the working mechanism of the Writhing Gate, for the several centuries since they'd been locked up in the chamber. We ended up leveling to 17th at the end of the adventure and now have only four more Writhing Gates to take down to prevent the eventual return of the Dying One...which would cause the death of the world if it were allowed to happen. Johnathan [/QUOTE]
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