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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
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<blockquote data-quote="el-remmen" data-source="post: 8506625" data-attributes="member: 11"><p>Session #33 of my Ghosts of Saltmarsh+ Campaign was kinda all over the place, and while fun, it was marred by the fact that one of the players and his family got COVID, and had to attend remotely. Furthermore, while he was asymptomatic for the first 48 hours by the time the session began yesterday afternoon he was feeling foggy and fatigued - so mid-way through the session he took a longer break than usual and then called it a day an hour early - which was totally fine (in fact, we told him repeatedly it was not a big deal and he could sit out the session entirely - but he was stubborn, which I also get).</p><p></p><p>Nevertheless, he was still able to contribute.</p><p></p><p>Most of the session revolved around discussion of various events and info-gathering during between session downtime (handled via Discord) and the party hiring various staff for their new lodge and the logistics for building more stuff on their property. They also discovered the lodge seemed haunted and at one point two shadows flew down into the house via the chimney during dinnertime and attacked. They made some progress in resolving the haunting (my hope it would be a one session side-trek before the next big adventure, but players never cooperate with timing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) and also made some other progress in getting confirmation about who sent assassins after them way back in Session #20.</p><p></p><p>We left off with one of their recent hires having gone missing, which made them reconsider the degree to which the "haunting" had been taken care of.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8506625, member: 11"] Session #33 of my Ghosts of Saltmarsh+ Campaign was kinda all over the place, and while fun, it was marred by the fact that one of the players and his family got COVID, and had to attend remotely. Furthermore, while he was asymptomatic for the first 48 hours by the time the session began yesterday afternoon he was feeling foggy and fatigued - so mid-way through the session he took a longer break than usual and then called it a day an hour early - which was totally fine (in fact, we told him repeatedly it was not a big deal and he could sit out the session entirely - but he was stubborn, which I also get). Nevertheless, he was still able to contribute. Most of the session revolved around discussion of various events and info-gathering during between session downtime (handled via Discord) and the party hiring various staff for their new lodge and the logistics for building more stuff on their property. They also discovered the lodge seemed haunted and at one point two shadows flew down into the house via the chimney during dinnertime and attacked. They made some progress in resolving the haunting (my hope it would be a one session side-trek before the next big adventure, but players never cooperate with timing ;) ) and also made some other progress in getting confirmation about who sent assassins after them way back in Session #20. We left off with one of their recent hires having gone missing, which made them reconsider the degree to which the "haunting" had been taken care of. [/QUOTE]
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