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<blockquote data-quote="THEMNGMNT" data-source="post: 8511616" data-attributes="member: 6809274"><p>34th session of my Neverwinter campaign. Three characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. At the end of the session they reached 7th level.</p><p></p><p>We opened with the PCs in the Sunrise Club, an exclusive private club that acted as neutral ground for the intrigues of Neverwinter's factions (most of which are my homebrewed variants of various Forgotten Realms factions).</p><p></p><p>The warlock met with a member of the Key -- the city's guild of honorable thieves. She gave the warlock two potential quests: 1) rob a griffon courier delivery from Waterdeep at the next full moon 2) neutralize a rival thieves guild of rogue drow.</p><p></p><p>The wizard met with members of the Sanctum -- a confederation of benevolent mages attempting to safeguard the Netherese artifacts scattered across the North. Opposing the Sanctum are the sinister spellcasters of the Tower Arcane from Luskan. The wizard learned that his old mentor had become disillusioned with the Sanctum, joined the Tower Arcane, and was now scheming to become its Archmage.</p><p></p><p>The Sanctum gave the wizard two potential quests: 1) steal a spellbook from the embassy of the Tower Arcane 2) enter the Mere of Dead Men to discover why a black dragon and its minions were searching the swamp for Netherese artifacts.</p><p></p><p>A pyromaniacal pyromancer named Sindar Brand approached the wizard and offered him a spot in the Tower Arcane. Like the wizard, Brand was a student of the old mentor, who held them in high regard. The wizard declined the offer. Brand was delighted -- he loves to destroy rivals.</p><p></p><p>And at the bar the paladin talked himself out of getting into a fight with a group of adventurers they had crossed swords with in an earlier adventure.</p><p></p><p>The following day, the paladin had a meeting at the Sunrise Club with a scheming noble called Lady Avaryx. Avaryx had blackmailed the characters in the previous session using a magic mirror. The characters were now intent on trying to get one over on her.</p><p></p><p>Things did not go as planned.</p><p></p><p>Avaryx and her brother Alaric now rule the lands that once belonged to the paladin's family. The paladin suspects them in the murder of his family. However, they deny it. In fact, they propose an alliance with the paladin. They believe he's not a ruler, but a warrior. They can rule the lands on his behalf, and he can battle against their common enemies. The paladin believes this is bull but for now cannot see a better option. For a retainer of 100gp a month he agrees to take on a mission -- recover a magical helm that is an heirloom of his family from an orc horde.</p><p></p><p>Meanwhile, the wizard and warlock snuck into Avaryx's manor in an attempt to steal the magical mirror. But when they pulled the mirror off the wall they found a note behind it. It was addressed to the warlock: "If you can read this note, you should know that we have kidnapped your cousin. Try anything funny and we'll deliver his head to you on a plate."</p><p></p><p>Dangnabit!</p><p></p><p>The characters had been checked at every turn by Lady Avaryx. The next day she returned the cousin along with the initial payment to the paladin.</p><p></p><p>Next session: The characters take on a guild of drow thieves with a mysterious backer.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8511616, member: 6809274"] 34th session of my Neverwinter campaign. Three characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. At the end of the session they reached 7th level. We opened with the PCs in the Sunrise Club, an exclusive private club that acted as neutral ground for the intrigues of Neverwinter's factions (most of which are my homebrewed variants of various Forgotten Realms factions). The warlock met with a member of the Key -- the city's guild of honorable thieves. She gave the warlock two potential quests: 1) rob a griffon courier delivery from Waterdeep at the next full moon 2) neutralize a rival thieves guild of rogue drow. The wizard met with members of the Sanctum -- a confederation of benevolent mages attempting to safeguard the Netherese artifacts scattered across the North. Opposing the Sanctum are the sinister spellcasters of the Tower Arcane from Luskan. The wizard learned that his old mentor had become disillusioned with the Sanctum, joined the Tower Arcane, and was now scheming to become its Archmage. The Sanctum gave the wizard two potential quests: 1) steal a spellbook from the embassy of the Tower Arcane 2) enter the Mere of Dead Men to discover why a black dragon and its minions were searching the swamp for Netherese artifacts. A pyromaniacal pyromancer named Sindar Brand approached the wizard and offered him a spot in the Tower Arcane. Like the wizard, Brand was a student of the old mentor, who held them in high regard. The wizard declined the offer. Brand was delighted -- he loves to destroy rivals. And at the bar the paladin talked himself out of getting into a fight with a group of adventurers they had crossed swords with in an earlier adventure. The following day, the paladin had a meeting at the Sunrise Club with a scheming noble called Lady Avaryx. Avaryx had blackmailed the characters in the previous session using a magic mirror. The characters were now intent on trying to get one over on her. Things did not go as planned. Avaryx and her brother Alaric now rule the lands that once belonged to the paladin's family. The paladin suspects them in the murder of his family. However, they deny it. In fact, they propose an alliance with the paladin. They believe he's not a ruler, but a warrior. They can rule the lands on his behalf, and he can battle against their common enemies. The paladin believes this is bull but for now cannot see a better option. For a retainer of 100gp a month he agrees to take on a mission -- recover a magical helm that is an heirloom of his family from an orc horde. Meanwhile, the wizard and warlock snuck into Avaryx's manor in an attempt to steal the magical mirror. But when they pulled the mirror off the wall they found a note behind it. It was addressed to the warlock: "If you can read this note, you should know that we have kidnapped your cousin. Try anything funny and we'll deliver his head to you on a plate." Dangnabit! The characters had been checked at every turn by Lady Avaryx. The next day she returned the cousin along with the initial payment to the paladin. Next session: The characters take on a guild of drow thieves with a mysterious backer. [/QUOTE]
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