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Sickness and Health: New diseases for your 5E game!
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How Was Your Last Session?
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<blockquote data-quote="AnotherGuy" data-source="post: 8523958" data-attributes="member: 7029930"><p>Second session in the Obstacle Course level in the DotMM.</p><p>They were chasing down a Succubus, a Purple Wearer of the Cult of the Dragon and two Kytons (Chain Devils) - they found them, defeated the fiends and took the cultist captive. The succubus did make a plea for them to join forces against Netherskull but they were too blood-thirsty and I feel this is going to bite them. Any party deaths will be on them. Near the end of the session the cultist led them to the paladin ghost Fidelio whom they agreed to help.</p><p></p><p>The teleporation circles have separated the party twice, thankfully they survived and found each other, but they are running desperately low on resources.</p><p></p><p>All the while Netherskull's lair and regional actions have been acting up distrupting the characters' rests, while Halastar has been annoyingly vocal at inopportune times.</p><p>I'm using the DotMM Companion from the Dungeon Masters Guild, which depicts Halaster as a game show host while the PCs are unwilling participants. The Companion has great additional content, highly recommend it for anyone running DotMM.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8523958, member: 7029930"] Second session in the Obstacle Course level in the DotMM. They were chasing down a Succubus, a Purple Wearer of the Cult of the Dragon and two Kytons (Chain Devils) - they found them, defeated the fiends and took the cultist captive. The succubus did make a plea for them to join forces against Netherskull but they were too blood-thirsty and I feel this is going to bite them. Any party deaths will be on them. Near the end of the session the cultist led them to the paladin ghost Fidelio whom they agreed to help. The teleporation circles have separated the party twice, thankfully they survived and found each other, but they are running desperately low on resources. All the while Netherskull's lair and regional actions have been acting up distrupting the characters' rests, while Halastar has been annoyingly vocal at inopportune times. I'm using the DotMM Companion from the Dungeon Masters Guild, which depicts Halaster as a game show host while the PCs are unwilling participants. The Companion has great additional content, highly recommend it for anyone running DotMM. [/QUOTE]
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