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<blockquote data-quote="THEMNGMNT" data-source="post: 8529302" data-attributes="member: 6809274"><p>11th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.</p><p></p><p>Five player characters at Level 2:</p><ul> <li data-xf-list-type="ul">Dwarf Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map.</li> <li data-xf-list-type="ul">Elf Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, and Chaos.</li> <li data-xf-list-type="ul">Goblin Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions.</li> <li data-xf-list-type="ul">Changeling Magician. An awesome background: Outcast by her "adopted family" and looking for her "sister"--the child she replaced. Her magical themes are light and darkness, using the Celestial and Shadow traditions.</li> <li data-xf-list-type="ul">Human Priest. Cleric of Lothian, the core god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers.</li> </ul><p>The heart of this session was a heist of House Vladaam to obtain a Bane Key. To smooth the planning and execution of the heist, I allowed the players to trade in Fortune points for flashbacks that gave them a little narrative control.</p><p></p><p>The characters had obtained a scroll with the Locate spell. They cast it outside the estate. It revealed the Bane key was on the third floor -- not in the underground vault like they had assumed. Curious.</p><p></p><p>Most of the characters quaffed potions of invisibility they had obtained from Jevvica Norr, a friendly wizard aiding them on their quest. The changeling assumed the appearance of Navanna, head of House Vladaam. She bluffed her way into the estate. The invisible characters followed. They beelined for the third floor.</p><p></p><p>Along the way they encountered a servant who looked just like the changeling's default appearance -- a 14 year old girl. The changeling's identity had been discovered by her mother and father and she was banished from home. She now looks for her "sister" -- the girl she replaced, unknowingly. Well, here the sister is, a servant of Navanna Vladaam.</p><p></p><p>On the third floor, the characters entered Navanna's bedroom. They located the Bane Key, looted a magical rapier, and snatched an elven grimoire. They also set off an alarm. Guards surged toward the bedroom. The changeling bluffed her way past them, fleeing the estate with her sister in tow.</p><p></p><p>Outside, the characters reassured the girl of their good intent, then smuggled her out of the Nobles Quarter. The girl revealed that all the servants of House Vladaam are abducted children replaced by changelings created by Navanna's brother, Aliastar. The changeling now knows her origin story...</p><p></p><p>They returned to their apartment to plan next steps. That's when something ripped a hole in their roof -- a giant construct made of debris clearly summoned by the Vladaams. Simultaneously, a team from the Pactlords struck -- a swarm of stirges controlled by a humanoid stirge called a strigoi. It was a big fight. The strigoi poisoned the elf magician. The changeling was incapacitated and had to make fate rolls to avoid dying. But ultimately the characters triumphed.</p><p></p><p>What the players have not yet realized is that this whole heist was engineered by Navanna. She wants it to appear as if the Vladaams have lost the Bane Key, while in reality she hopes to eliminate the thieves, recover the Key, and sneak into the Banewarrens. Plausible deniability. Unfortunately for her, things did not according to plan. Yet.</p><p></p><p>This session was the climactic battle of Act I. All the factions have been introduced and their goals made plain. In Act II, the factions and the characters will fight and scheme their way through the Banewarrens. We're roughly 1/4 of the way through the campaign now, if I had to guess.</p><p></p><p>At session's end the characters reached Level 3. In SotDL this is a big expansion in power as players can choose their expert path. Very interested to see what choices they make.</p><p></p><p>Next session: The players want to reunite the girl with her family and relocate them into "witness protection" so the Vladaams cannot exact vengeance.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8529302, member: 6809274"] 11th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 2: [LIST] [*]Dwarf Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map. [*]Elf Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, and Chaos. [*]Goblin Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions. [*]Changeling Magician. An awesome background: Outcast by her "adopted family" and looking for her "sister"--the child she replaced. Her magical themes are light and darkness, using the Celestial and Shadow traditions. [*]Human Priest. Cleric of Lothian, the core god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers. [/LIST] The heart of this session was a heist of House Vladaam to obtain a Bane Key. To smooth the planning and execution of the heist, I allowed the players to trade in Fortune points for flashbacks that gave them a little narrative control. The characters had obtained a scroll with the Locate spell. They cast it outside the estate. It revealed the Bane key was on the third floor -- not in the underground vault like they had assumed. Curious. Most of the characters quaffed potions of invisibility they had obtained from Jevvica Norr, a friendly wizard aiding them on their quest. The changeling assumed the appearance of Navanna, head of House Vladaam. She bluffed her way into the estate. The invisible characters followed. They beelined for the third floor. Along the way they encountered a servant who looked just like the changeling's default appearance -- a 14 year old girl. The changeling's identity had been discovered by her mother and father and she was banished from home. She now looks for her "sister" -- the girl she replaced, unknowingly. Well, here the sister is, a servant of Navanna Vladaam. On the third floor, the characters entered Navanna's bedroom. They located the Bane Key, looted a magical rapier, and snatched an elven grimoire. They also set off an alarm. Guards surged toward the bedroom. The changeling bluffed her way past them, fleeing the estate with her sister in tow. Outside, the characters reassured the girl of their good intent, then smuggled her out of the Nobles Quarter. The girl revealed that all the servants of House Vladaam are abducted children replaced by changelings created by Navanna's brother, Aliastar. The changeling now knows her origin story... They returned to their apartment to plan next steps. That's when something ripped a hole in their roof -- a giant construct made of debris clearly summoned by the Vladaams. Simultaneously, a team from the Pactlords struck -- a swarm of stirges controlled by a humanoid stirge called a strigoi. It was a big fight. The strigoi poisoned the elf magician. The changeling was incapacitated and had to make fate rolls to avoid dying. But ultimately the characters triumphed. What the players have not yet realized is that this whole heist was engineered by Navanna. She wants it to appear as if the Vladaams have lost the Bane Key, while in reality she hopes to eliminate the thieves, recover the Key, and sneak into the Banewarrens. Plausible deniability. Unfortunately for her, things did not according to plan. Yet. This session was the climactic battle of Act I. All the factions have been introduced and their goals made plain. In Act II, the factions and the characters will fight and scheme their way through the Banewarrens. We're roughly 1/4 of the way through the campaign now, if I had to guess. At session's end the characters reached Level 3. In SotDL this is a big expansion in power as players can choose their expert path. Very interested to see what choices they make. Next session: The players want to reunite the girl with her family and relocate them into "witness protection" so the Vladaams cannot exact vengeance. [/QUOTE]
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