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<blockquote data-quote="Richards" data-source="post: 8529530" data-attributes="member: 508"><p>Today's "Dreams of Erthe" adventure was cut short - probably in half - when one PC discovered she had a <em>potion of gaseous form</em> in her backpack. Since the adventure hook was to try to infiltrate a wizard's keep (on behalf of the wizard's friend, who hadn't seen him in weeks and feared something had happened to him) and both doors had been <em>arcane locked</em>, floating down the chimney flue was a good way to gain entry - but then she explored the entire keep in <em>gaseous form</em>, bypassing all of the traps and guardians the wizard had put in place since she didn't have a physical presence in the rooms she entered. So she checked out the entire keep, determined the missing wizard wasn't there, and deduced the magic window in his third-floor arcane experimentation room was a <em>gate</em> to another plane of existence, which allowed the other PCs to pretty much jump to the end of the adventure. In all, our Saturday session, which generally lasts from noon until 5 or 6 PM, was finished with the adventure at 2 PM. The PCs then leveled up to 6th, but that took the players all the way to 2:30 PM and we were done.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8529530, member: 508"] Today's "Dreams of Erthe" adventure was cut short - probably in half - when one PC discovered she had a [i]potion of gaseous form[/i] in her backpack. Since the adventure hook was to try to infiltrate a wizard's keep (on behalf of the wizard's friend, who hadn't seen him in weeks and feared something had happened to him) and both doors had been [i]arcane locked[/i], floating down the chimney flue was a good way to gain entry - but then she explored the entire keep in [i]gaseous form[/i], bypassing all of the traps and guardians the wizard had put in place since she didn't have a physical presence in the rooms she entered. So she checked out the entire keep, determined the missing wizard wasn't there, and deduced the magic window in his third-floor arcane experimentation room was a [I]gate[/I] to another plane of existence, which allowed the other PCs to pretty much jump to the end of the adventure. In all, our Saturday session, which generally lasts from noon until 5 or 6 PM, was finished with the adventure at 2 PM. The PCs then leveled up to 6th, but that took the players all the way to 2:30 PM and we were done. Johnathan [/QUOTE]
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