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<blockquote data-quote="THEMNGMNT" data-source="post: 8537685" data-attributes="member: 6809274"><p>12th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.</p><p></p><p>Five player characters at Level 3:</p><ul> <li data-xf-list-type="ul">Dwarf Fighter/Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map.</li> <li data-xf-list-type="ul">Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey.</li> <li data-xf-list-type="ul">Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions.</li> <li data-xf-list-type="ul">Changeling Spellbinder/Magician. Outcast by her "adopted family" and looking for her "sister"--the child she replaced. Celestial and Battle traditions.</li> <li data-xf-list-type="ul">Human Paladin/Priest. Cleric of Lothian, the core god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers.</li> </ul><p>This was a short session as two players were out. We spent a good amount of time reviewing the abilities of the characters, who just made the jump to Level 3 and their Expert Path. Fun stuff. SotDL requires that characters replace all their gear when they choose a new path, so the characters are effectively broke once more. Which is one of the things they love about SotDL. Players spent most of the session reviewing their options and planning next steps. It was clear that their newly acquired Bane Key was desired by multiple factions. Ultimately they decided the smartest move was to take the Bane Key and get back into the Banewarrens as quickly as possible.</p><p></p><p>Next session: Back to the dungeon!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8537685, member: 6809274"] 12th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 3: [LIST] [*]Dwarf Fighter/Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map. [*]Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey. [*]Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions. [*]Changeling Spellbinder/Magician. Outcast by her "adopted family" and looking for her "sister"--the child she replaced. Celestial and Battle traditions. [*]Human Paladin/Priest. Cleric of Lothian, the core god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers. [/LIST] This was a short session as two players were out. We spent a good amount of time reviewing the abilities of the characters, who just made the jump to Level 3 and their Expert Path. Fun stuff. SotDL requires that characters replace all their gear when they choose a new path, so the characters are effectively broke once more. Which is one of the things they love about SotDL. Players spent most of the session reviewing their options and planning next steps. It was clear that their newly acquired Bane Key was desired by multiple factions. Ultimately they decided the smartest move was to take the Bane Key and get back into the Banewarrens as quickly as possible. Next session: Back to the dungeon! [/QUOTE]
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