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<blockquote data-quote="Blue" data-source="post: 8565103" data-attributes="member: 20564"><p>We started a new Theros campaign recently and had our second session. We have been making decent progress on the plot, but we have such a fantastic crew of characters we're spending even more than our usual on incidental RP.</p><p></p><p>Acastus is our ship's cook wizard. Who seems more into finding recipies for seafood than finding recipes for spells. His Grease spell smells like bacon. The player is great, but sometimes a little quiet - though willing to get into philosophical debate. Especially about death and destiny.</p><p></p><p>Ember is a anvilwrought forge cleric. It is the first time their player is trying an accent and she is killing it. (Ember is ungendered.) They value hard work and one day says instead of dying she we be recycled into something greater. She has managed to keep hidden that she can't taste so as not to offend our chef.</p><p></p><p>Psaras is an elder, dignified triton paladin, slightly inspired by Sturm from Dragonlance. He's a bit full of himself, but in a slightly bumbling way that makes it hilarious for the rest of the players. He's also not completely accustomed to how landlubbers do things.</p><p></p><p>Spyros is a satyr hunter - rogue by class but not by mindset. He's still finding himself. He's definitely got ADHD, though whether it's focusing on everything that catches his interest (what is percieved as the "oh shiny" distraction from the outside) or hyperfixating on something, or just stimming. He is honestly confused about the poleis (Polis = city in Ancient Greek terms, and the plural is poleis) because why how can people live so close to each other without becoing friends. He is writing a journal of his journeys, and is a bit of a poet - including coming up with an impromptu death poem when Psaras went down first session.</p><p></p><p>One of the big things behind Theros is piety to your gods, and the DM made sure we knew that before Session 0. So we all have characters that have some strong opinions. So we have hilarious tears punctuated by in-game philosophy. Is very satisfying.</p></blockquote><p></p>
[QUOTE="Blue, post: 8565103, member: 20564"] We started a new Theros campaign recently and had our second session. We have been making decent progress on the plot, but we have such a fantastic crew of characters we're spending even more than our usual on incidental RP. Acastus is our ship's cook wizard. Who seems more into finding recipies for seafood than finding recipes for spells. His Grease spell smells like bacon. The player is great, but sometimes a little quiet - though willing to get into philosophical debate. Especially about death and destiny. Ember is a anvilwrought forge cleric. It is the first time their player is trying an accent and she is killing it. (Ember is ungendered.) They value hard work and one day says instead of dying she we be recycled into something greater. She has managed to keep hidden that she can't taste so as not to offend our chef. Psaras is an elder, dignified triton paladin, slightly inspired by Sturm from Dragonlance. He's a bit full of himself, but in a slightly bumbling way that makes it hilarious for the rest of the players. He's also not completely accustomed to how landlubbers do things. Spyros is a satyr hunter - rogue by class but not by mindset. He's still finding himself. He's definitely got ADHD, though whether it's focusing on everything that catches his interest (what is percieved as the "oh shiny" distraction from the outside) or hyperfixating on something, or just stimming. He is honestly confused about the poleis (Polis = city in Ancient Greek terms, and the plural is poleis) because why how can people live so close to each other without becoing friends. He is writing a journal of his journeys, and is a bit of a poet - including coming up with an impromptu death poem when Psaras went down first session. One of the big things behind Theros is piety to your gods, and the DM made sure we knew that before Session 0. So we all have characters that have some strong opinions. So we have hilarious tears punctuated by in-game philosophy. Is very satisfying. [/QUOTE]
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