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<blockquote data-quote="OB1" data-source="post: 8565465" data-attributes="member: 6796241"><p>Just had the climatic session of a two year Wildemount campaign that began on Roll20 in the first months of the pandemic. This was only our 3rd in person session (mostly due to it being easier to schedule online than irl) of the campaign, and what a glorious end it was.</p><p></p><p>The session picked up moments after using a Wish spell to travel 3 hours back in time to try and prevent the evil Cerberus Assembly from acquiring an Age of Arcanum superweapon in the form of a powerful, wizard modified Tarrasque that had been contained by the curse of the Savilirwood (which the party had just recently ended, not knowing about the Tarrasque). </p><p></p><p>In the previous session, the party had a chance to destroy the beast, but decided to try and find some more advantages for the fight, only to later discover that they returned too late and wished themselves back in time to give it another go (there is a whole lot of time travel rules and shenanigans I won't go into here, but suffice it to say, they found an interesting loophole that I decided to allow them to exploit.)</p><p></p><p>After a quick meeting with the Brightqueen, the party made their way back into the long lost Biological Weapons Production center below the ruins of Molysmar in the Savalirwood to destroy the creature. After an epic, 4 hour, 13 round combat in which every PC was knocked to 0 HP at least once, 3 characters were saved from being swallowed before death by acid damage, and the party's only cleric rolled a Nat20 with 2 failed death saves on the board then promptly casted Heal on the battered group of adventurers, the party slayed the beast and went back to their tree home in Bysaes Tyll to clean up and party with an Archfey. </p><p></p><p>I've never heard a group cheer like they did when that Cleric hit the Nat20 on his death save, it completely changed the direction of the combat in round 8. They may have had a chance without him, but it likely would have been just the fighter walking out of there alive. I freaking love this game.</p><p></p><p>Will have a wrap up session next week to tie up loose storylines, but it was an amazing final challenge to wrap up 20 levels and 60+ sessions of play. Next up, my long planned campaign set in my heavily modified version of Sigil.</p></blockquote><p></p>
[QUOTE="OB1, post: 8565465, member: 6796241"] Just had the climatic session of a two year Wildemount campaign that began on Roll20 in the first months of the pandemic. This was only our 3rd in person session (mostly due to it being easier to schedule online than irl) of the campaign, and what a glorious end it was. The session picked up moments after using a Wish spell to travel 3 hours back in time to try and prevent the evil Cerberus Assembly from acquiring an Age of Arcanum superweapon in the form of a powerful, wizard modified Tarrasque that had been contained by the curse of the Savilirwood (which the party had just recently ended, not knowing about the Tarrasque). In the previous session, the party had a chance to destroy the beast, but decided to try and find some more advantages for the fight, only to later discover that they returned too late and wished themselves back in time to give it another go (there is a whole lot of time travel rules and shenanigans I won't go into here, but suffice it to say, they found an interesting loophole that I decided to allow them to exploit.) After a quick meeting with the Brightqueen, the party made their way back into the long lost Biological Weapons Production center below the ruins of Molysmar in the Savalirwood to destroy the creature. After an epic, 4 hour, 13 round combat in which every PC was knocked to 0 HP at least once, 3 characters were saved from being swallowed before death by acid damage, and the party's only cleric rolled a Nat20 with 2 failed death saves on the board then promptly casted Heal on the battered group of adventurers, the party slayed the beast and went back to their tree home in Bysaes Tyll to clean up and party with an Archfey. I've never heard a group cheer like they did when that Cleric hit the Nat20 on his death save, it completely changed the direction of the combat in round 8. They may have had a chance without him, but it likely would have been just the fighter walking out of there alive. I freaking love this game. Will have a wrap up session next week to tie up loose storylines, but it was an amazing final challenge to wrap up 20 levels and 60+ sessions of play. Next up, my long planned campaign set in my heavily modified version of Sigil. [/QUOTE]
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