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<blockquote data-quote="THEMNGMNT" data-source="post: 8571236" data-attributes="member: 6809274"><p>15th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.</p><p></p><p>Five player characters at Level 3:</p><ul> <li data-xf-list-type="ul">Dwarf Fighter/Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map.</li> <li data-xf-list-type="ul">Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey.</li> <li data-xf-list-type="ul">Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions.</li> <li data-xf-list-type="ul">Changeling Spellbinder/Magician. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Celestial and Battle traditions.</li> <li data-xf-list-type="ul">Human Paladin/Priest. Cleric of Lothian, the core god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers.</li> </ul><p>The player characters are exploring the Outer Vaults. In this session they didn't make much progress -- opening a few doors, defeating a golem-like creature composed of an insect swarm, and eventually unsealing a vault door which holds a cache of evil magical weapons.</p><p></p><p>The players quickly realized the devil's bargain they face -- more power but at the risk of corrupting their souls. I'm happy with how this is playing out as it's the central theme of the Banewarrens.</p><p></p><p>Out of character, we had an interesting conversation about whether or not the characters should pursue the "story" or explore the dungeon. I encouraged them to think of the dungeon as a part of the story -- an antagonist they needed to overcome just like any of the other villains they face. To my surprise, they made their goal exploring 100% of the Banewarrens. No matter the cost.</p><p></p><p>Next session: The corrupted weapons!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8571236, member: 6809274"] 15th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 3: [LIST] [*]Dwarf Fighter/Warrior. Heir to a lost kingdom -- in this case, Dwarvenhearth, deep beneath Ptolus. His trinket is half of a treasure map. [*]Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey. [*]Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions. [*]Changeling Spellbinder/Magician. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Celestial and Battle traditions. [*]Human Paladin/Priest. Cleric of Lothian, the core god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers. [/LIST] The player characters are exploring the Outer Vaults. In this session they didn't make much progress -- opening a few doors, defeating a golem-like creature composed of an insect swarm, and eventually unsealing a vault door which holds a cache of evil magical weapons. The players quickly realized the devil's bargain they face -- more power but at the risk of corrupting their souls. I'm happy with how this is playing out as it's the central theme of the Banewarrens. Out of character, we had an interesting conversation about whether or not the characters should pursue the "story" or explore the dungeon. I encouraged them to think of the dungeon as a part of the story -- an antagonist they needed to overcome just like any of the other villains they face. To my surprise, they made their goal exploring 100% of the Banewarrens. No matter the cost. Next session: The corrupted weapons! [/QUOTE]
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