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<blockquote data-quote="THEMNGMNT" data-source="post: 8590186" data-attributes="member: 6809274"><p>37th session of my Neverwinter campaign. Three 7th level characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. Running a modified version of Hall of Harsh Reflections -- an adventure from the Age of Worms adventure path in Dungeon magazine -- which is part of ongoing, longterm plotline about a cabal of aberrations scheming to destroy Neverwinter.</p><p></p><p>The players haven't yet realized it, but while sleeping they were abducted by a mind flayer. They are now trapped in a dreamscape constructed by the mind flayer as it attempts to break their will and turn them into thralls. They believe they've somehow jumped into a future version of a post-apocalyptic Neverwinter.</p><p></p><p>In this session, they raided the Sodden Hold warehouse, lair of the mind flayer's minions -- a guild of drow thieves called the Night's Kiss. They defeated the commonfolk thralls who defended the entry and took a drow prisoner. Interrogating the prisoner, the drow evoker PC learned that his missing sister is the leader of the Night's Kiss. She's made a deal with the mind flayers -- she'll help them spawn an elder brain and conquer Neverwinter in return for leaving her drow homeland alone.</p><p></p><p>I'm leaving out some really fun roleplaying details as the PCs began to realize that the NPCs were perceiving a different reality than them.</p><p></p><p>It was a short session -- we had a lot of real life to discuss.</p><p></p><p>Next session: Deeper into the dream!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8590186, member: 6809274"] 37th session of my Neverwinter campaign. Three 7th level characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. Running a modified version of Hall of Harsh Reflections -- an adventure from the Age of Worms adventure path in Dungeon magazine -- which is part of ongoing, longterm plotline about a cabal of aberrations scheming to destroy Neverwinter. The players haven't yet realized it, but while sleeping they were abducted by a mind flayer. They are now trapped in a dreamscape constructed by the mind flayer as it attempts to break their will and turn them into thralls. They believe they've somehow jumped into a future version of a post-apocalyptic Neverwinter. In this session, they raided the Sodden Hold warehouse, lair of the mind flayer's minions -- a guild of drow thieves called the Night's Kiss. They defeated the commonfolk thralls who defended the entry and took a drow prisoner. Interrogating the prisoner, the drow evoker PC learned that his missing sister is the leader of the Night's Kiss. She's made a deal with the mind flayers -- she'll help them spawn an elder brain and conquer Neverwinter in return for leaving her drow homeland alone. I'm leaving out some really fun roleplaying details as the PCs began to realize that the NPCs were perceiving a different reality than them. It was a short session -- we had a lot of real life to discuss. Next session: Deeper into the dream! [/QUOTE]
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