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<blockquote data-quote="THEMNGMNT" data-source="post: 8600525" data-attributes="member: 6809274"><p>19th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.</p><p></p><p>Five player characters at Level 4:</p><ul> <li data-xf-list-type="ul">Dwarf Fighter/Warrior. Heir to a lost kingdom. His trinket is half of a treasure map.</li> <li data-xf-list-type="ul">Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey.</li> <li data-xf-list-type="ul">Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions.</li> <li data-xf-list-type="ul">Changeling Spellbinder/Magician. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Celestial and Battle traditions.</li> <li data-xf-list-type="ul">Human Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers.</li> </ul><p>In this session the PCs explored most of Map 2 of the Outer Vaults. It has proved to be far less dangerous than Map 1. At this point they have started to recognize Vault doors and be wary of the banes locked within. Unfortunately they're also skipping some cool content. Not too much I can do about that...yet.</p><p></p><p>Highlight was when the PCs gained a level at the start of the session those with cursed weapons looted from the Banewarrens also gained a point of Corruption. I'm not sure if they realize this is going to happen with every level. It pushed the goblin up to 5 points of Corruption. He doesn't want anymore. So he tried to throw away his weapon. He was forced to make a Will challenge roll with 5 banes -- one for each point of Corruption. Somehow he made it. The other two PCs with cursed weapons just looked on.</p><p></p><p>The players have begun to debate whether or not they want to push on and try to complete the whole dungeon...or pause their exploration and return to town. I definitely favor the latter, and the adventure expects it, but I don't get a vote. I just get the infinite power of a DM. We'll see what happens.</p><p></p><p>Next session: The Inner Vaults?</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8600525, member: 6809274"] 19th session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 4: [LIST] [*]Dwarf Fighter/Warrior. Heir to a lost kingdom. His trinket is half of a treasure map. [*]Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey. [*]Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions. [*]Changeling Spellbinder/Magician. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Celestial and Battle traditions. [*]Human Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers. [/LIST] In this session the PCs explored most of Map 2 of the Outer Vaults. It has proved to be far less dangerous than Map 1. At this point they have started to recognize Vault doors and be wary of the banes locked within. Unfortunately they're also skipping some cool content. Not too much I can do about that...yet. Highlight was when the PCs gained a level at the start of the session those with cursed weapons looted from the Banewarrens also gained a point of Corruption. I'm not sure if they realize this is going to happen with every level. It pushed the goblin up to 5 points of Corruption. He doesn't want anymore. So he tried to throw away his weapon. He was forced to make a Will challenge roll with 5 banes -- one for each point of Corruption. Somehow he made it. The other two PCs with cursed weapons just looked on. The players have begun to debate whether or not they want to push on and try to complete the whole dungeon...or pause their exploration and return to town. I definitely favor the latter, and the adventure expects it, but I don't get a vote. I just get the infinite power of a DM. We'll see what happens. Next session: The Inner Vaults? [/QUOTE]
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