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How Was Your Last Session?
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<blockquote data-quote="Blue" data-source="post: 8600608" data-attributes="member: 20564"><p>Last session I ran, I finally clarified someone about my group: give them time and they will take time in session to spend it. Regardless of the pacing I'm trying for.</p><p></p><p>At the end of the previous session, they had a plan about an arc-ending battle. It was really good, unexpected, and will greatly reduce the threat of the big bad. But it involved ambushing someone at an event he was known to attend in three days. They were one day travel away.</p><p></p><p>I prepped expecting this even. But I made the "mistake" (not a mistake) of asking them about those days. And suddenly they were splitting up,making alies, spreading rumors, gathering more information. Even running things quickly, we spent enough time to fill the session. (One of my players is a teacher who gets up at 5am, we have a hard stop time of 10pm.)</p><p></p><p>I feel like I've disappointed by players by not getting to the "main event" they were expecting. But by the same token they were one ones who picked this opportunity (not what I was expecting at all) because of other information they had researched and it had an already established date.</p><p></p><p>I tried to run through those two days ASAP, but after some people started on their plans for those two days, going around the table to ask others what they were doing so everyone would have a chance at spotlight just ate up the session.</p><p></p><p>(Side note: the party are wanted and posters are up for them, plus they knew there were factions from earlier investigation. This wasn't an opportunity for "two days downtime" unless they wanted to just hole up, which they didn't.)</p></blockquote><p></p>
[QUOTE="Blue, post: 8600608, member: 20564"] Last session I ran, I finally clarified someone about my group: give them time and they will take time in session to spend it. Regardless of the pacing I'm trying for. At the end of the previous session, they had a plan about an arc-ending battle. It was really good, unexpected, and will greatly reduce the threat of the big bad. But it involved ambushing someone at an event he was known to attend in three days. They were one day travel away. I prepped expecting this even. But I made the "mistake" (not a mistake) of asking them about those days. And suddenly they were splitting up,making alies, spreading rumors, gathering more information. Even running things quickly, we spent enough time to fill the session. (One of my players is a teacher who gets up at 5am, we have a hard stop time of 10pm.) I feel like I've disappointed by players by not getting to the "main event" they were expecting. But by the same token they were one ones who picked this opportunity (not what I was expecting at all) because of other information they had researched and it had an already established date. I tried to run through those two days ASAP, but after some people started on their plans for those two days, going around the table to ask others what they were doing so everyone would have a chance at spotlight just ate up the session. (Side note: the party are wanted and posters are up for them, plus they knew there were factions from earlier investigation. This wasn't an opportunity for "two days downtime" unless they wanted to just hole up, which they didn't.) [/QUOTE]
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