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<blockquote data-quote="Blue" data-source="post: 8600632" data-attributes="member: 20564"><p>Last session in our Theros: Everliving campaign was a lot of fun. I may be dead.</p><p></p><p>(Note: this may be adapted or taken directly from a published adventure. If so, please don't tell me.)</p><p></p><p>In Theros there are "people" who escape from the Underworld after death. The leave behind their personality and memories when they do, and become an undead known as the Returned. They wear their shaped golden funereal masks, but are otherwise featureless. But an echo of those memories can also escape, called an Eidolon. </p><p></p><p>Early in the campaign on we intercepted one Returned beign chased by others who labelled him Varius the Heretic. Varius' mask, unlike any other we cae across, had encoded runes inside of it. We've been following them.</p><p></p><p>There's a "new" god who was a Returned to then ascended to godhood, with the domain of trickery. Varius was an oracle and also worshiped this god.</p><p></p><p>Anyway we've been following this and ended up finding Varius' Eidolon, which we need to decipher the next part of the mask. But this echo can't do it alone, so we managed to convince it to come with us (and it's VERY distractable) back to Sentessa where we have another oracle who together can do it.</p><p></p><p>Anywhile, it takes us a while to figure out how to get the Eidolon which would draw lots of attention and the sage together. We manage it, and then there is an attack on the city by a chimera. Bells are ringing, and a hopalite recognizes us as adventurers and asks us to help.</p><p></p><p>It's at the Summer Shrine, which is this huge Oak Tree and nature preserve, which was sacred to Nylea (nature/hunting), my character's deity. I'm playing a rather impulsive Satyr hunter/archer (rogue class) who's definitely having a "coming of age" arc. We just hit 3rd level.</p><p></p><p>So we go to the part, there are a lot of beasts about acting aggressively that I correctly identify as "maddened". So I yell for everyone to not hurt them and try to deal with the flying chimera. Durign the time I get attacked by one, and by the time I got away from it was down to 4 HPs. Anyway, I deal with one possible instigator for this with no change, and then go back to my original thought it's the chimera doing this and race to the top of the Great Oak.</p><p></p><p>And in doing so, leave behind my companions. We had approached through dense brush that was difficult terrain, and the first few rounds were them Dashing 60'. However Satyrs have 25' of movement, I can Dash as an action, and also Dash as a bonus action thanks to rogue's Cunning Action, so I was moving 105'. So I wasn't really with them, and they got delayed further by beasts I had passed.</p><p></p><p>Anyway, it took me three round <em>at that much higher speed</em> to get to the top of the Great Oak, where I would hide, pop out with an arrow, and move where I couldn't be seen. I am bonus action bound, and it would have been much better to start the round hidden, pop out and shoot, move then hide, but that would lose a whole round of advantage/sneak attack to set up.</p><p></p><p>This worked for a few rounds until I messed up my hide, and the chimera followed me. One gaze restrained me, and then it breathed fire at me while I had disadvantage on DEX saves.</p><p></p><p>So I'm down and making death saves, and the other characters are five or more rounds of dashing behind me and don't know I'm down.</p><p></p><p>At the beginning of combat I even mentioned ooc that Spyros (my Satyr) would need to get hurt before he took to heart Ember's admonishments about not running ahead. If he survives I think this will make him less carefree and more cautious, and also more "stick together" which is good. Character growth through near-death.</p><p></p><p>I'm having a grand time. I created him with flaws and places to grow, to move from a teen to an adult, and I made the choice to honor that with my eyes wide open it might kill him. And it might. But that's okay - that's what stories are made of. And it will force him to grow if he survives, and that journey is what I am interested in for his arc.</p><p></p><p>Can't wait for next session. But I will have a replacement worked up just in case. Theros is an Ancient Greek analog, I'm thinking a centaur.</p></blockquote><p></p>
[QUOTE="Blue, post: 8600632, member: 20564"] Last session in our Theros: Everliving campaign was a lot of fun. I may be dead. (Note: this may be adapted or taken directly from a published adventure. If so, please don't tell me.) In Theros there are "people" who escape from the Underworld after death. The leave behind their personality and memories when they do, and become an undead known as the Returned. They wear their shaped golden funereal masks, but are otherwise featureless. But an echo of those memories can also escape, called an Eidolon. Early in the campaign on we intercepted one Returned beign chased by others who labelled him Varius the Heretic. Varius' mask, unlike any other we cae across, had encoded runes inside of it. We've been following them. There's a "new" god who was a Returned to then ascended to godhood, with the domain of trickery. Varius was an oracle and also worshiped this god. Anyway we've been following this and ended up finding Varius' Eidolon, which we need to decipher the next part of the mask. But this echo can't do it alone, so we managed to convince it to come with us (and it's VERY distractable) back to Sentessa where we have another oracle who together can do it. Anywhile, it takes us a while to figure out how to get the Eidolon which would draw lots of attention and the sage together. We manage it, and then there is an attack on the city by a chimera. Bells are ringing, and a hopalite recognizes us as adventurers and asks us to help. It's at the Summer Shrine, which is this huge Oak Tree and nature preserve, which was sacred to Nylea (nature/hunting), my character's deity. I'm playing a rather impulsive Satyr hunter/archer (rogue class) who's definitely having a "coming of age" arc. We just hit 3rd level. So we go to the part, there are a lot of beasts about acting aggressively that I correctly identify as "maddened". So I yell for everyone to not hurt them and try to deal with the flying chimera. Durign the time I get attacked by one, and by the time I got away from it was down to 4 HPs. Anyway, I deal with one possible instigator for this with no change, and then go back to my original thought it's the chimera doing this and race to the top of the Great Oak. And in doing so, leave behind my companions. We had approached through dense brush that was difficult terrain, and the first few rounds were them Dashing 60'. However Satyrs have 25' of movement, I can Dash as an action, and also Dash as a bonus action thanks to rogue's Cunning Action, so I was moving 105'. So I wasn't really with them, and they got delayed further by beasts I had passed. Anyway, it took me three round [I]at that much higher speed[/I] to get to the top of the Great Oak, where I would hide, pop out with an arrow, and move where I couldn't be seen. I am bonus action bound, and it would have been much better to start the round hidden, pop out and shoot, move then hide, but that would lose a whole round of advantage/sneak attack to set up. This worked for a few rounds until I messed up my hide, and the chimera followed me. One gaze restrained me, and then it breathed fire at me while I had disadvantage on DEX saves. So I'm down and making death saves, and the other characters are five or more rounds of dashing behind me and don't know I'm down. At the beginning of combat I even mentioned ooc that Spyros (my Satyr) would need to get hurt before he took to heart Ember's admonishments about not running ahead. If he survives I think this will make him less carefree and more cautious, and also more "stick together" which is good. Character growth through near-death. I'm having a grand time. I created him with flaws and places to grow, to move from a teen to an adult, and I made the choice to honor that with my eyes wide open it might kill him. And it might. But that's okay - that's what stories are made of. And it will force him to grow if he survives, and that journey is what I am interested in for his arc. Can't wait for next session. But I will have a replacement worked up just in case. Theros is an Ancient Greek analog, I'm thinking a centaur. [/QUOTE]
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