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<blockquote data-quote="Older Beholder" data-source="post: 8602742" data-attributes="member: 6813585"><p>I got to play (DM) in person last weekend. It's a homebrew campaign where the characters were resurrected by a cult of 'born again' clerics after a TPK - a tattoo of a phoenix marks their rebirth. We only play once or twice a year, so I aim for 6-8 hrs of game time. </p><p></p><p>The session began with the party having been drinking at a tavern all night when they heard a commotion outside, the city's defender, a great green dragon had crashed onto the street fighting a group of devils, all of which had already been damaged in the battle. It worked well as an opening scene with the heroes rushing to help fight the invading fiends. The fallout of the event meant that the green dragon had retreated to it's ruined lair to lick it's wounds and the city had gone into a sort of lockdown where it was seen as bad luck to leave town.</p><p></p><p>I ran a few weeks of downtime activities, the barbarian got involved in pit fighting, the bard performed in taverns and the rogue joined a local thieves guild. It was a bit of a montage with quick skill checks and a bit of roleplay. After that they were hired to find a murder hiding in the sewers in a little mini-quest before eventually leaving town and making their way out of the swamp that surrounds the city. They had to flee a group of Banderhobbs, and finally defeat an unspeakable horror in order to escape the swamp which I was treating a bit like 'Area X' from the Vandermeer novel Annihilation.</p><p></p><p>It was a good session with everyone having a lot of fun.</p></blockquote><p></p>
[QUOTE="Older Beholder, post: 8602742, member: 6813585"] I got to play (DM) in person last weekend. It's a homebrew campaign where the characters were resurrected by a cult of 'born again' clerics after a TPK - a tattoo of a phoenix marks their rebirth. We only play once or twice a year, so I aim for 6-8 hrs of game time. The session began with the party having been drinking at a tavern all night when they heard a commotion outside, the city's defender, a great green dragon had crashed onto the street fighting a group of devils, all of which had already been damaged in the battle. It worked well as an opening scene with the heroes rushing to help fight the invading fiends. The fallout of the event meant that the green dragon had retreated to it's ruined lair to lick it's wounds and the city had gone into a sort of lockdown where it was seen as bad luck to leave town. I ran a few weeks of downtime activities, the barbarian got involved in pit fighting, the bard performed in taverns and the rogue joined a local thieves guild. It was a bit of a montage with quick skill checks and a bit of roleplay. After that they were hired to find a murder hiding in the sewers in a little mini-quest before eventually leaving town and making their way out of the swamp that surrounds the city. They had to flee a group of Banderhobbs, and finally defeat an unspeakable horror in order to escape the swamp which I was treating a bit like 'Area X' from the Vandermeer novel Annihilation. It was a good session with everyone having a lot of fun. [/QUOTE]
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