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<blockquote data-quote="Stormonu" data-source="post: 8604428" data-attributes="member: 52734"><p>My eldest son just convinced me to run a SAGA game for his friends; this weekend we made characters and I ran them through a quick combat so they could get a feel and make any tweaks prior to the first full game. I foresee a lot of the same frustrations you saw and I'm looking at 5Eing the system where I can. This is supposed to be a one-shot after all, and I want it to be entertaining and not frustrating.</p><p></p><p>As for the quick adventure, It is sent in the Mandalorian era, and I opened with the party on the back of an imperial transport/tank (like the one from Rogue One), in binders. As it backed into the Imperial remnant base to be taken away by troopers, the characters cast aside their shackles and started shooting! Their plan was to infiltrate the base, steal a cache of weapons and get out. They found themselves in an escalating firefight as troopers kept showing up to the Imp scout's call for reinforcements. Eventually, an Emperor's bodyguard showed up, akin to the appearance of Maul from Episode I (I even got to play Duel of Fates on his entrance). The jedi in the group got exceptionally lucky - a nat 20 on his Force Push, hurling the bodyguard across the room and taking out half his HP. Even then, the bodyguard quickly rejoined the fight and dropped two characters (but they got to use their Second Winds and a Force point to revive themselves).</p><p></p><p>In the meantime, the group's droid commando got a lucky crit with a vibrodagger, beheading one of the troopers. The other droid in the group (a scavenged Dark Trooper with claws instead of blasters) started going blender on the bodyguard, finally taking the red imperial down in a wave of spinning claws that would have made Grevious proud. The trooper commander, who was standing nearby coordinating the troopers actions went, "Nope" and left the fight (I'm hoping to have him become a return gag - hanging around and then bravely running away when threatened).</p><p></p><p>The group managed to clear the troopers and corner the scout to stop him from calling for more reinforcements, just in time for the group to hear the clanking approach of something big from deep within the base's armored cargo bay - a powered up AT-ST! Luckily, the group had located the armory and started hauling out crates of weapons - blasters, grenades and ... wait a minute ... thermal detonators!</p><p></p><p>One of the characters closed the blast door to the cargo bay, but the AT-ST kept shooting it. As the door started to heat up red, then glowing yellow and eventually white-hot, the group was scrambling to get what they could out, as one PC held back ready to toss a thermo if the AT-ST got through.</p><p></p><p>As the metal on the door began to melt from the heat, the group made its last trip to the armory, and decided to leave a crate of thermos by the door, with the hope the group's scout could shoot the crate when the AT-ST burst through. However, as the group's laden transport sped away, the AT-ST's blasters finally ripped through the door ... hitting the crate.</p><p></p><p>The whole base went up as the group scooted away, not looking back at the explosion behind them...</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8604428, member: 52734"] My eldest son just convinced me to run a SAGA game for his friends; this weekend we made characters and I ran them through a quick combat so they could get a feel and make any tweaks prior to the first full game. I foresee a lot of the same frustrations you saw and I'm looking at 5Eing the system where I can. This is supposed to be a one-shot after all, and I want it to be entertaining and not frustrating. As for the quick adventure, It is sent in the Mandalorian era, and I opened with the party on the back of an imperial transport/tank (like the one from Rogue One), in binders. As it backed into the Imperial remnant base to be taken away by troopers, the characters cast aside their shackles and started shooting! Their plan was to infiltrate the base, steal a cache of weapons and get out. They found themselves in an escalating firefight as troopers kept showing up to the Imp scout's call for reinforcements. Eventually, an Emperor's bodyguard showed up, akin to the appearance of Maul from Episode I (I even got to play Duel of Fates on his entrance). The jedi in the group got exceptionally lucky - a nat 20 on his Force Push, hurling the bodyguard across the room and taking out half his HP. Even then, the bodyguard quickly rejoined the fight and dropped two characters (but they got to use their Second Winds and a Force point to revive themselves). In the meantime, the group's droid commando got a lucky crit with a vibrodagger, beheading one of the troopers. The other droid in the group (a scavenged Dark Trooper with claws instead of blasters) started going blender on the bodyguard, finally taking the red imperial down in a wave of spinning claws that would have made Grevious proud. The trooper commander, who was standing nearby coordinating the troopers actions went, "Nope" and left the fight (I'm hoping to have him become a return gag - hanging around and then bravely running away when threatened). The group managed to clear the troopers and corner the scout to stop him from calling for more reinforcements, just in time for the group to hear the clanking approach of something big from deep within the base's armored cargo bay - a powered up AT-ST! Luckily, the group had located the armory and started hauling out crates of weapons - blasters, grenades and ... wait a minute ... thermal detonators! One of the characters closed the blast door to the cargo bay, but the AT-ST kept shooting it. As the door started to heat up red, then glowing yellow and eventually white-hot, the group was scrambling to get what they could out, as one PC held back ready to toss a thermo if the AT-ST got through. As the metal on the door began to melt from the heat, the group made its last trip to the armory, and decided to leave a crate of thermos by the door, with the hope the group's scout could shoot the crate when the AT-ST burst through. However, as the group's laden transport sped away, the AT-ST's blasters finally ripped through the door ... hitting the crate. The whole base went up as the group scooted away, not looking back at the explosion behind them... [/QUOTE]
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