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<blockquote data-quote="werecorpse" data-source="post: 8604447" data-attributes="member: 55491"><p>I GMed but feedback suggests it went well. It was a beach house Friday - Sunday session with 8 players & GM. Homebrew slow 5e D&D campaign (1/10th xp running since 2015). A good session that resulted in a couple of big in campaign reveals so I was happy and the players seem to be as well. Fair X card warning it’s some nasty in game concepts.</p><p>The party tracked down an astral lair of a githyanki renegade known as the golden king holding hundreds of kidnapped babies that were being held there in stasis. He was holding them for a faction of the yuan ti the party is working against who are preparing for a ceremony to resurrect their god. They managed to sneak into the fortress, avoiding most of it and briefly “allying” with a githyanki member of the group that wants to reunite yanki & zerai before they killed the golden king and stole the mirror ball in which the babies were stored. They were lauded when they returned to the city. This was a high point.</p><p>Following this success the dwarf pc wanted to pursue a line of enquiry to figure out why his home city once the centre of a dwarven kingdom was now such an underpopulated miserable place. It that had once seemingly warred unceasingly with the Duergar but was now at peace with them. Also he had heard rumours that the Duergar had enslaved mountain dwarves so he thought to maybe free some and bring them home? He knew that in the Underdark the Duergar armies had defeated the drow and now slow warred with a ghoul/illithid alliance. So with this mission in mind the party went below. They met a ghoul outpost and decided that despite the Duergar being their enemy it’s enemy was a worse type of evil. The session ended as they were assaulting a Duergar station where they were told some dwarves were kept after having been told that the reasons the Duergar continually attacked the dwarf city in the past is that the city had an elder brain beneath it feeding on it and the reason they stopped is that the dwarves made some deal with fiendish forces for protection which seemed to result in the dwarves handing over hundreds of their people as slaves to the Duergar. Further that the slaves are being used to mine toxic magical minerals which both mutate the dwarves into monstrous warriors and imprint/detoxify the minerals making them useable by those of dwarf blood (Ie the Duergar). This revelation of how screwed up things were for the dwarves was an “in character” low point. But the player enjoyed having made some progress on the mystery he has been chipping away at for literally years despite it being pretty dark and somewhat overwhelming.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 8604447, member: 55491"] I GMed but feedback suggests it went well. It was a beach house Friday - Sunday session with 8 players & GM. Homebrew slow 5e D&D campaign (1/10th xp running since 2015). A good session that resulted in a couple of big in campaign reveals so I was happy and the players seem to be as well. Fair X card warning it’s some nasty in game concepts. The party tracked down an astral lair of a githyanki renegade known as the golden king holding hundreds of kidnapped babies that were being held there in stasis. He was holding them for a faction of the yuan ti the party is working against who are preparing for a ceremony to resurrect their god. They managed to sneak into the fortress, avoiding most of it and briefly “allying” with a githyanki member of the group that wants to reunite yanki & zerai before they killed the golden king and stole the mirror ball in which the babies were stored. They were lauded when they returned to the city. This was a high point. Following this success the dwarf pc wanted to pursue a line of enquiry to figure out why his home city once the centre of a dwarven kingdom was now such an underpopulated miserable place. It that had once seemingly warred unceasingly with the Duergar but was now at peace with them. Also he had heard rumours that the Duergar had enslaved mountain dwarves so he thought to maybe free some and bring them home? He knew that in the Underdark the Duergar armies had defeated the drow and now slow warred with a ghoul/illithid alliance. So with this mission in mind the party went below. They met a ghoul outpost and decided that despite the Duergar being their enemy it’s enemy was a worse type of evil. The session ended as they were assaulting a Duergar station where they were told some dwarves were kept after having been told that the reasons the Duergar continually attacked the dwarf city in the past is that the city had an elder brain beneath it feeding on it and the reason they stopped is that the dwarves made some deal with fiendish forces for protection which seemed to result in the dwarves handing over hundreds of their people as slaves to the Duergar. Further that the slaves are being used to mine toxic magical minerals which both mutate the dwarves into monstrous warriors and imprint/detoxify the minerals making them useable by those of dwarf blood (Ie the Duergar). This revelation of how screwed up things were for the dwarves was an “in character” low point. But the player enjoyed having made some progress on the mystery he has been chipping away at for literally years despite it being pretty dark and somewhat overwhelming. [/QUOTE]
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