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How Was Your Last Session?
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<blockquote data-quote="Older Beholder" data-source="post: 8604508" data-attributes="member: 6813585"><p>I guess the first thing is to identify what's slowing the combat down, are players having to constantly look up spells? Do you have to re-explain what's happening for each players action due to them not paying attention? Is it a large group? Are they high level? Some of these things you can't do much about, other than get new players.</p><p></p><p>From the DM side of the screen I tend to write out monster stat blocks in my notes so if there are multiple types of enemies I have them all in one spot and don't have to flick back and forth between books. It adds to prep time, and might not matter if you're using online tools. </p><p></p><p>One thing I did with my last session was have monsters that were higher DC than usual, but had already been damaged from other fights, so were often at half HP. It meant the fights were more dangerous as the enemies could do big damage, but were quicker to take down. It also helped create a sense of the world being alive, in a 'monster hunter' kind of way.</p><p></p><p>Rolling both damage and attack at the same time can save time too.</p></blockquote><p></p>
[QUOTE="Older Beholder, post: 8604508, member: 6813585"] I guess the first thing is to identify what's slowing the combat down, are players having to constantly look up spells? Do you have to re-explain what's happening for each players action due to them not paying attention? Is it a large group? Are they high level? Some of these things you can't do much about, other than get new players. From the DM side of the screen I tend to write out monster stat blocks in my notes so if there are multiple types of enemies I have them all in one spot and don't have to flick back and forth between books. It adds to prep time, and might not matter if you're using online tools. One thing I did with my last session was have monsters that were higher DC than usual, but had already been damaged from other fights, so were often at half HP. It meant the fights were more dangerous as the enemies could do big damage, but were quicker to take down. It also helped create a sense of the world being alive, in a 'monster hunter' kind of way. Rolling both damage and attack at the same time can save time too. [/QUOTE]
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