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<blockquote data-quote="Hexmage-EN" data-source="post: 8615335" data-attributes="member: 79428"><p>Last night I ran the final battle of my Underdark campaign I began in August 2020. The 15th-level party, made up of a dwarf bard/cleric, shadar-kai monk, kenku rogue, and dragonborn sorcerer, faced off first with Doresain (after defeating much of his ghoul nobility) and then with an only slightly weakened aspect of Orcus.</p><p></p><p>The shadar-kai monk slew at least a dozen of the ghouls swarming the room (as a Long Death Monk, this also meant he had a fairly reliable means of getting temp HP), ran across the heads of a tightly-packed ghoul horde to get to a platform, and at one point ran up a wall to give a potion of healing to the flying rogue before jumping off, teleporting, and slow falling to another platform.</p><p></p><p>The dwarf bard/cleric dealt a ton of thunder damage to strong earth elemental ally of Doresain's, prayed to the her goddess just before the aspect of Orcus' appearance and obtained some healing for the entire party, and was able to inflict Bestow Curse on Orcus (who I rolled a natural one for on his save).</p><p></p><p>The kenku rogue picked off several of Doresain's more dangerous allies, such as a bodak, maurezhi, and a crypt thing that could teleport the party into dangerous positions. At one point he pulled the unconscious monk to safety from advancing ghouls by grabbing him and flying away to a nearby platform.</p><p></p><p>The dragonborn sorcerer summoned a draconic spirit to help fight and dealt a ton of damage with spells like sunbeam and a metamagic radiant fireball. He ended up dealing the final blows to both Doresain and the aspect of Orcus, the latter of which he suffered a parting power word kill. The monk was able to use a rope of climbing to pull the sorcerer's body from the ledge he'd been on for the bard/cleric to restore him with revivify.</p><p></p><p>[ATTACH=full]156052[/ATTACH]</p><p>[ATTACH=full]156053[/ATTACH]</p><p>[ATTACH=full]156054[/ATTACH]</p><p>[ATTACH=full]156055[/ATTACH]</p><p></p><p>All in all I'm very proud with how the four hour final battle went down. I feel like I gave each character a role to play in the fight: support from the bard/cleric and a powerful earth elemental for her to shatter (one that had petrified her and the monk sessions before, which added urgency to defeating it), ghoul minions for the monk to mow down and terrain for him to navigate with his unparalleled mobility, more dangerous creatures for the rogue to snipe, and powerful bosses (Doresain and Orcus) for the sorcerer to unload his greatest spells against. I think my only regret is I didn't have a dragon miniature for the sorcerer's player to use (he brought the behir mini we used as a substitute).</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8615335, member: 79428"] Last night I ran the final battle of my Underdark campaign I began in August 2020. The 15th-level party, made up of a dwarf bard/cleric, shadar-kai monk, kenku rogue, and dragonborn sorcerer, faced off first with Doresain (after defeating much of his ghoul nobility) and then with an only slightly weakened aspect of Orcus. The shadar-kai monk slew at least a dozen of the ghouls swarming the room (as a Long Death Monk, this also meant he had a fairly reliable means of getting temp HP), ran across the heads of a tightly-packed ghoul horde to get to a platform, and at one point ran up a wall to give a potion of healing to the flying rogue before jumping off, teleporting, and slow falling to another platform. The dwarf bard/cleric dealt a ton of thunder damage to strong earth elemental ally of Doresain's, prayed to the her goddess just before the aspect of Orcus' appearance and obtained some healing for the entire party, and was able to inflict Bestow Curse on Orcus (who I rolled a natural one for on his save). The kenku rogue picked off several of Doresain's more dangerous allies, such as a bodak, maurezhi, and a crypt thing that could teleport the party into dangerous positions. At one point he pulled the unconscious monk to safety from advancing ghouls by grabbing him and flying away to a nearby platform. The dragonborn sorcerer summoned a draconic spirit to help fight and dealt a ton of damage with spells like sunbeam and a metamagic radiant fireball. He ended up dealing the final blows to both Doresain and the aspect of Orcus, the latter of which he suffered a parting power word kill. The monk was able to use a rope of climbing to pull the sorcerer's body from the ledge he'd been on for the bard/cleric to restore him with revivify. [ATTACH type="full" width="745px" alt="20220423_175932.jpg"]156052[/ATTACH] [ATTACH type="full" width="748px" alt="20220423_184546.jpg"]156053[/ATTACH] [ATTACH type="full" width="749px" alt="20220423_200818.jpg"]156054[/ATTACH] [ATTACH type="full" width="750px" alt="20220423_203721.jpg"]156055[/ATTACH] All in all I'm very proud with how the four hour final battle went down. I feel like I gave each character a role to play in the fight: support from the bard/cleric and a powerful earth elemental for her to shatter (one that had petrified her and the monk sessions before, which added urgency to defeating it), ghoul minions for the monk to mow down and terrain for him to navigate with his unparalleled mobility, more dangerous creatures for the rogue to snipe, and powerful bosses (Doresain and Orcus) for the sorcerer to unload his greatest spells against. I think my only regret is I didn't have a dragon miniature for the sorcerer's player to use (he brought the behir mini we used as a substitute). [/QUOTE]
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