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<blockquote data-quote="Richards" data-source="post: 8618932" data-attributes="member: 508"><p>Tonight was our first time playing since the end of February - one of our players had surgery and was healing up for a couple of months. This was our 3.5 "Raiders of the Overreach" campaign, in which we're taking down the ten Writhing Gates that could otherwise bring about the end of the world.</p><p></p><p>Tonight we went after the 9th gate, which unfortunately was deep under the ocean. Fortunately, some allied merfolk diviners gave us assistance, not only in providing the location of the underwater Writhing Gate but also in lending each PC a pair of magical starfish that would temporarily merge with our bodies and protect us from pressure damage for being that far down on the seabed. (It turns out that's why you often see mermaids wearing starfish on their chests.) We found the Gate, but it was protected by an advanced kraken, who gave us quite the workout (we're 19th level), and when we finally killed him it turned out he had been <em>magic jarred</em> by the illithid living inside a crystal monolith near the Gate - so we destroyed it as well, preventing the mind flayer from being able to remanifest. (The little bugger tried taking over the body of our dwarven fighter - the only one of us not protected by <em>protection from evil</em> or <em>magic circle against evil</em> spells - before we killed the mind flayer, but the dwarf fortunately made his save.)</p><p></p><p>Now we have three adventures left in this campaign, in which we will:</p><p></p><p>1. Travel by ship to the island location of the 10th Gate;</p><p>2. Travel across the island (warped by chaos energy from the Far Realm) to find the 10th Gate; and </p><p>3. Destroy the 10th Gate and save the world in the process.</p><p></p><p>Apparently my lizardfolk PC just wanted to be held during this adventure, as I was first grappled by a <em>Bigby's grasping hand</em> spell cast by our sorceress after I succumbed to the kraken/illithid's <em>charm monster</em> spell, and then after having my mind freed I spent the rest of the fight grappled by one of the kraken's tentacles. But that just ensured that wherever it went, it took me along so I was never out of range and got to make a full attack against it every round.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8618932, member: 508"] Tonight was our first time playing since the end of February - one of our players had surgery and was healing up for a couple of months. This was our 3.5 "Raiders of the Overreach" campaign, in which we're taking down the ten Writhing Gates that could otherwise bring about the end of the world. Tonight we went after the 9th gate, which unfortunately was deep under the ocean. Fortunately, some allied merfolk diviners gave us assistance, not only in providing the location of the underwater Writhing Gate but also in lending each PC a pair of magical starfish that would temporarily merge with our bodies and protect us from pressure damage for being that far down on the seabed. (It turns out that's why you often see mermaids wearing starfish on their chests.) We found the Gate, but it was protected by an advanced kraken, who gave us quite the workout (we're 19th level), and when we finally killed him it turned out he had been [i]magic jarred[/i] by the illithid living inside a crystal monolith near the Gate - so we destroyed it as well, preventing the mind flayer from being able to remanifest. (The little bugger tried taking over the body of our dwarven fighter - the only one of us not protected by [i]protection from evil[/i] or [i]magic circle against evil[/i] spells - before we killed the mind flayer, but the dwarf fortunately made his save.) Now we have three adventures left in this campaign, in which we will: 1. Travel by ship to the island location of the 10th Gate; 2. Travel across the island (warped by chaos energy from the Far Realm) to find the 10th Gate; and 3. Destroy the 10th Gate and save the world in the process. Apparently my lizardfolk PC just wanted to be held during this adventure, as I was first grappled by a [i]Bigby's grasping hand[/i] spell cast by our sorceress after I succumbed to the kraken/illithid's [i]charm monster[/i] spell, and then after having my mind freed I spent the rest of the fight grappled by one of the kraken's tentacles. But that just ensured that wherever it went, it took me along so I was never out of range and got to make a full attack against it every round. Johnathan [/QUOTE]
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