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<blockquote data-quote="THEMNGMNT" data-source="post: 8619516" data-attributes="member: 6809274"><p>38th session of my Neverwinter campaign. Three 7th level characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. Running a modified version of Hall of Harsh Reflections -- an adventure from the Age of Worms adventure path in Dungeon magazine -- which is part of ongoing, longterm plotline about a cabal of aberrations scheming to destroy Neverwinter.</p><p></p><p>The players haven't yet realized it, but while sleeping they were abducted by a mind flayer. They are now trapped in a dreamscape constructed by the mind flayer as it attempts to break their will and turn them into thralls. They believe they've somehow jumped into a future version of a post-apocalyptic Neverwinter.</p><p></p><p>In this session, the PCs battled deeper into the Sodden Hold warehouse, lair of the mind flayer's minions -- a guild of drow thieves called the Night's Kiss. They fought a submerged chuul, hacking through a wall to find safe haven from its pincers. They descended into the dungeons beneath the warehouse, caught the attention of a drow guard, and had a running battle with the drow. It culminated with multiple fireballs, an invisible drow mage, and the warlock incapacitating the paladin with a poorly placed hypnotic pattern. Good times!</p><p></p><p>Next session: The dreamers find their sleeping bodies!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8619516, member: 6809274"] 38th session of my Neverwinter campaign. Three 7th level characters: half-orc vengeance paladin, human genie warlock, drow evoker wizard. Running a modified version of Hall of Harsh Reflections -- an adventure from the Age of Worms adventure path in Dungeon magazine -- which is part of ongoing, longterm plotline about a cabal of aberrations scheming to destroy Neverwinter. The players haven't yet realized it, but while sleeping they were abducted by a mind flayer. They are now trapped in a dreamscape constructed by the mind flayer as it attempts to break their will and turn them into thralls. They believe they've somehow jumped into a future version of a post-apocalyptic Neverwinter. In this session, the PCs battled deeper into the Sodden Hold warehouse, lair of the mind flayer's minions -- a guild of drow thieves called the Night's Kiss. They fought a submerged chuul, hacking through a wall to find safe haven from its pincers. They descended into the dungeons beneath the warehouse, caught the attention of a drow guard, and had a running battle with the drow. It culminated with multiple fireballs, an invisible drow mage, and the warlock incapacitating the paladin with a poorly placed hypnotic pattern. Good times! Next session: The dreamers find their sleeping bodies! [/QUOTE]
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