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<blockquote data-quote="THEMNGMNT" data-source="post: 8621401" data-attributes="member: 6809274"><p>21st session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo.</p><p></p><p>Five player characters at Level 4 -- hitting Level 5 at the end of this session:</p><ul> <li data-xf-list-type="ul">Dwarf Fighter/Warrior. Heir to a lost kingdom. His trinket is half of a treasure map.</li> <li data-xf-list-type="ul">Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey.</li> <li data-xf-list-type="ul">Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions.</li> <li data-xf-list-type="ul">Changeling Spellbinder/Magician. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Celestial and Battle traditions.</li> <li data-xf-list-type="ul">Human Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers.</li> </ul><p>The dwarf was captured by mysterious forces last session. Somehow his consciousness has transferred into an automaton they found in the Banewarrens. So that player is now running a Construct Rogue/Artificer with the Technomancy tradition.</p><p></p><p>This session was one long fight. The player characters were attempting to exit the sewers into the abandoned manor that has been their entry point into exploring the Banewarrens. But House Vladaam was waiting in ambush. The players were in the sewers shooting up at a hole in the ceiling while the Vladaam guards were in the house shooting back at the hole in the floor. It was a massacre. The characters' area of effect spells wreaked havoc on the guards.</p><p></p><p>When all the guards around the hole were dead, the characters ascended through the hole into the manor. More guards were waiting for them. The artificer tossed his flamethrower down the hall. The goblin oracle used a fire spell to detonate the flamethrower. Instant fireball. The guards were obliterated and the house caught fire.</p><p></p><p>The characters tried to escape through the backdoor. But Vladaam's rival adventuring party was waiting in ambush for them. I used a modified version of the Doom Raiders from Dragon Heist. Unfortunately, I misjudged their power level. They were butchered by the PCs. Two of them were slain, one escaped, and one was captured.</p><p></p><p>From my side of the screen, the battle didn't feel very tense. I don't think that was true for the players. By the time it was over several of them were completely out of spells and down to single digit hit points.</p><p></p><p>We're now about halfway through the campaign.</p><p></p><p>Next session: Interrogation!</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8621401, member: 6809274"] 21st session of Monte Cook's 3E Banewarrens campaign run with Shadow of the Demon Lord on Owlbear Rodeo. Five player characters at Level 4 -- hitting Level 5 at the end of this session: [LIST] [*]Dwarf Fighter/Warrior. Heir to a lost kingdom. His trinket is half of a treasure map. [*]Elf Wizard/Magician. Outcast from elven lands, raised in Ptolus, keeper of a dark secret. His magical traditions are Arcana, Teleportation, Chaos, and Fey. [*]Goblin Oracle/Magician. Responsible for the destruction of his tribe. Specialized in the Fire and Forbidden magic traditions. [*]Changeling Spellbinder/Magician. Created by House Vladaam to replace a child they kidnapped and held in servitude. Naturally, she wants revenge. Celestial and Battle traditions. [*]Human Paladin/Priest. Cleric of Lothian, the primary god of Ptolus. His magical traditions are Life, Theurgy, and Battle. His wife was murdered by undead and now he seeks answers. [/LIST] The dwarf was captured by mysterious forces last session. Somehow his consciousness has transferred into an automaton they found in the Banewarrens. So that player is now running a Construct Rogue/Artificer with the Technomancy tradition. This session was one long fight. The player characters were attempting to exit the sewers into the abandoned manor that has been their entry point into exploring the Banewarrens. But House Vladaam was waiting in ambush. The players were in the sewers shooting up at a hole in the ceiling while the Vladaam guards were in the house shooting back at the hole in the floor. It was a massacre. The characters' area of effect spells wreaked havoc on the guards. When all the guards around the hole were dead, the characters ascended through the hole into the manor. More guards were waiting for them. The artificer tossed his flamethrower down the hall. The goblin oracle used a fire spell to detonate the flamethrower. Instant fireball. The guards were obliterated and the house caught fire. The characters tried to escape through the backdoor. But Vladaam's rival adventuring party was waiting in ambush for them. I used a modified version of the Doom Raiders from Dragon Heist. Unfortunately, I misjudged their power level. They were butchered by the PCs. Two of them were slain, one escaped, and one was captured. From my side of the screen, the battle didn't feel very tense. I don't think that was true for the players. By the time it was over several of them were completely out of spells and down to single digit hit points. We're now about halfway through the campaign. Next session: Interrogation! [/QUOTE]
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