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<blockquote data-quote="Richards" data-source="post: 8621687" data-attributes="member: 508"><p>So this afternoon we played our first 3.5 "Dreams of Erthe" campaign in over two months (we had a player recovering from surgery). Here's the short version:</p><p></p><p>The PCs, after fighting a Large monstrous scorpion in the desert, show up at the mud-baked home of three sisters and explain they're there to wake anyone trapped in their dreams. The sister who came out to greet them is amazed: How did they know their brother was trapped in his dreams? How can the PCs wake him? Is there anything the sisters can do to assist?</p><p></p><p>So the PCs are welcomed into the house, the brother's sleeping pallet is brought out into the main room where there's enough room for the PCs to perform their ritual (which involves the 5 PCs sitting in a circle around the dream victim, falling asleep, and entering the victim's dream to awaken him from inside the dream). However, while inside the dream they find they cannot interact with it, nor does the brother seem to be a part of the dream, which involves an orc raider being devoured over and over again by a giant worm. Puzzled, they decide to exit the dream by waking themselves up...and when they do so, the three good-looking male PCs have been carried off into bedrooms by the "desert princesses" (who are stripping them of their magic items). Combat ensues, during which the "trapped dreamer" sits up and attacks the half-orc cleric/paladin and the brother's pet serval deals quite a lot of damage to the dwarven priestess. It turns out the three sisters are all dune hags and their "brother" is actually the hagspawn son of one of them; all had been made to look human by a <em>veil</em> spell. They defeat the hag family, then find the true dreamer imprisoned in a hemispherical prison beside the house. They bind him, free him from the dream, and then send him down to the underground cavern where the hags got their water as a guinea pig (and sure enough, the orc is taken down by the shambling mound and volt guardians, so the PCs opt not to head down that way themselves).</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8621687, member: 508"] So this afternoon we played our first 3.5 "Dreams of Erthe" campaign in over two months (we had a player recovering from surgery). Here's the short version: The PCs, after fighting a Large monstrous scorpion in the desert, show up at the mud-baked home of three sisters and explain they're there to wake anyone trapped in their dreams. The sister who came out to greet them is amazed: How did they know their brother was trapped in his dreams? How can the PCs wake him? Is there anything the sisters can do to assist? So the PCs are welcomed into the house, the brother's sleeping pallet is brought out into the main room where there's enough room for the PCs to perform their ritual (which involves the 5 PCs sitting in a circle around the dream victim, falling asleep, and entering the victim's dream to awaken him from inside the dream). However, while inside the dream they find they cannot interact with it, nor does the brother seem to be a part of the dream, which involves an orc raider being devoured over and over again by a giant worm. Puzzled, they decide to exit the dream by waking themselves up...and when they do so, the three good-looking male PCs have been carried off into bedrooms by the "desert princesses" (who are stripping them of their magic items). Combat ensues, during which the "trapped dreamer" sits up and attacks the half-orc cleric/paladin and the brother's pet serval deals quite a lot of damage to the dwarven priestess. It turns out the three sisters are all dune hags and their "brother" is actually the hagspawn son of one of them; all had been made to look human by a [i]veil[/i] spell. They defeat the hag family, then find the true dreamer imprisoned in a hemispherical prison beside the house. They bind him, free him from the dream, and then send him down to the underground cavern where the hags got their water as a guinea pig (and sure enough, the orc is taken down by the shambling mound and volt guardians, so the PCs opt not to head down that way themselves). Johnathan [/QUOTE]
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