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<blockquote data-quote="Richards" data-source="post: 8655212" data-attributes="member: 508"><p>We finished up my son's 3.5 "Raiders of the Overreach" campaign on Wednesday night. The five PCs are on the Unchartable Island, which has a rift to the Far Realm leaking chaos energy onto the island and corrupting the life there - as a result, we only dare exit our magic tents which protect us from these energies when we're covered by a <em>magic circle against chaos</em> spell, provided by our gnome cleric. (We're all 20th level, so using up 15 spell slots each day just to cover all five of us for 10 hours a day wasn't too much of a burden.)</p><p></p><p>On our second day on the island (we're following a series of the cleric's <em>find the path</em> spells to locate the very last of the Writhing Gates, the sole remaining tether to Uboros the Dying One - an illithid Elder God who was slain by Wee Jas but whose adherents' worship allowed him to survive as a disembodied head on the Far Realm, and whose body is slowly regrowing there), we camped down for the night and were each attacked by a mind flayer in our tent. It turns out the five mind flayers were not only the same one (Zarbugak, Master of Madness and Untamer of the Wilds, an ulitharid), but were all mental projections into our respective dreams, so when we met him for real he'd have a better idea of our combat capabilities and strategies.</p><p></p><p>The next day we made it to the final Writhing Gate and encountered not only Zarbugak but his two guardians, a Far Realm ursine and a Far Realm lupine, each of which was attuned to a random energy type each round (making them immune to that energy type and granting them an attack based on it). We took the guardian animals out fairly quickly and our sorceress cast an <em>incendiary cloud</em> over Zarbugak. That only managed to deal him 12 points of fire damage, but it was really a precursor to the real damage, because our dwarf barbarian had come to the island with three <em>necklaces of fireballs</em>. He'd used a couple of the beads earlier, but he tossed the rest of the three necklaces into the middle of the <em>incendiary cloud</em>...which detonated the remaining <em>fireballs</em>...we made the player count up the number of damage dice the combined lot of beads came out to and it was 183d6 points of fire damage. That managed to take care of Zarbugak, and then our gnome cleric sealed off the rift to the Far Realm, preventing Uboros from returning by the Writhing Gates (which would have destroyed the planet had he tried to do so). So we saved the planet and ended the campaign, retiring our PCs.</p><p></p><p>On 15 June we're scheduled to start up our next Wednesday night campaign, this time turning the DM hat over to the player of the gnome cleric and allowing my son and I to be on the same side of the DM screen for the first time in a full campaign.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8655212, member: 508"] We finished up my son's 3.5 "Raiders of the Overreach" campaign on Wednesday night. The five PCs are on the Unchartable Island, which has a rift to the Far Realm leaking chaos energy onto the island and corrupting the life there - as a result, we only dare exit our magic tents which protect us from these energies when we're covered by a [I]magic circle against chaos[/I] spell, provided by our gnome cleric. (We're all 20th level, so using up 15 spell slots each day just to cover all five of us for 10 hours a day wasn't too much of a burden.) On our second day on the island (we're following a series of the cleric's [I]find the path[/I] spells to locate the very last of the Writhing Gates, the sole remaining tether to Uboros the Dying One - an illithid Elder God who was slain by Wee Jas but whose adherents' worship allowed him to survive as a disembodied head on the Far Realm, and whose body is slowly regrowing there), we camped down for the night and were each attacked by a mind flayer in our tent. It turns out the five mind flayers were not only the same one (Zarbugak, Master of Madness and Untamer of the Wilds, an ulitharid), but were all mental projections into our respective dreams, so when we met him for real he'd have a better idea of our combat capabilities and strategies. The next day we made it to the final Writhing Gate and encountered not only Zarbugak but his two guardians, a Far Realm ursine and a Far Realm lupine, each of which was attuned to a random energy type each round (making them immune to that energy type and granting them an attack based on it). We took the guardian animals out fairly quickly and our sorceress cast an [I]incendiary cloud[/I] over Zarbugak. That only managed to deal him 12 points of fire damage, but it was really a precursor to the real damage, because our dwarf barbarian had come to the island with three [I]necklaces of fireballs[/I]. He'd used a couple of the beads earlier, but he tossed the rest of the three necklaces into the middle of the [I]incendiary cloud[/I]...which detonated the remaining [I]fireballs[/I]...we made the player count up the number of damage dice the combined lot of beads came out to and it was 183d6 points of fire damage. That managed to take care of Zarbugak, and then our gnome cleric sealed off the rift to the Far Realm, preventing Uboros from returning by the Writhing Gates (which would have destroyed the planet had he tried to do so). So we saved the planet and ended the campaign, retiring our PCs. On 15 June we're scheduled to start up our next Wednesday night campaign, this time turning the DM hat over to the player of the gnome cleric and allowing my son and I to be on the same side of the DM screen for the first time in a full campaign. Johnathan [/QUOTE]
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