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<blockquote data-quote="Richards" data-source="post: 8666474" data-attributes="member: 508"><p>Wednesday night we started up a new 3.5 campaign, "Ghourmand Vale," where a coworker (and player in my Saturday campaign) is serving as DM. The four PCs (half-elf paladin of Pelor, elf archer, halfling rogue, and human sorcerer who doesn't realize he's casting spells) met up in an inn where they hired on as guards for a caravan due to cross from Greyhawk City to a boomtown in Ghourmand Vale (an area the DM created and plopped in Veluna, by the mountains). But in the meantime, we accepted a job by two of the people who'll be joining the caravan (a brother and sister) to retrieve the family's crest that was buried with their grandfather in a tomb three leagues out of the city.</p><p></p><p>Entering the tomb, we ran afoul of another brother-and-sister team, this one a pair a couple of drow/svirfneblin hybrids who are mostly pranksters, scaring those who enter the tomb and gathering up whatever they drop as they flee in terror. (They were somewhat miffed we refused to flee in terror.) We then fought three undead skeletons trying to dig through a solid stone wall. Eventually, we found what was on the other side of the wall: the grandfather was an undead zombie magically imprisoned in his tomb, and took him out before he could escape. Then, on our way out of the tomb, we were ambushed by a pair of thugs who had overheard the reward we were getting (200 gp) and decided to waylay us and earn the reward for themselves after we'd done all the work. That didn't work out as they'd planned, as we all basically readied actions and then slammed them all at once when they moved in for the kill.</p><p></p><p>Highlights for my PC: my naïve sorcerer mistaking the female halfling PC for a lost little girl; getting dropped to 1 hp by a skeleton and then realizing none of us had any source of healing at all; and getting back up to full strength after eating a <em>sausage of cure light wounds</em> in the grandmother's tomb next door. (It was radiating goodness and blocking off evil emanations, and my sorcerer hadn't eaten since morning, and he was <em>so hungry</em>....)</p><p></p><p>Lowlight: getting a phone call a half hour from the session's end and having to go deal with an emergency situation at work, leaving another player to run my PC for the duration. So we didn't get to play through me recognizing the irritating grackle hanging around the area is really my familiar. (We'll no doubt deal with that next week, as they wanted me to be there when that happened.)</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8666474, member: 508"] Wednesday night we started up a new 3.5 campaign, "Ghourmand Vale," where a coworker (and player in my Saturday campaign) is serving as DM. The four PCs (half-elf paladin of Pelor, elf archer, halfling rogue, and human sorcerer who doesn't realize he's casting spells) met up in an inn where they hired on as guards for a caravan due to cross from Greyhawk City to a boomtown in Ghourmand Vale (an area the DM created and plopped in Veluna, by the mountains). But in the meantime, we accepted a job by two of the people who'll be joining the caravan (a brother and sister) to retrieve the family's crest that was buried with their grandfather in a tomb three leagues out of the city. Entering the tomb, we ran afoul of another brother-and-sister team, this one a pair a couple of drow/svirfneblin hybrids who are mostly pranksters, scaring those who enter the tomb and gathering up whatever they drop as they flee in terror. (They were somewhat miffed we refused to flee in terror.) We then fought three undead skeletons trying to dig through a solid stone wall. Eventually, we found what was on the other side of the wall: the grandfather was an undead zombie magically imprisoned in his tomb, and took him out before he could escape. Then, on our way out of the tomb, we were ambushed by a pair of thugs who had overheard the reward we were getting (200 gp) and decided to waylay us and earn the reward for themselves after we'd done all the work. That didn't work out as they'd planned, as we all basically readied actions and then slammed them all at once when they moved in for the kill. Highlights for my PC: my naïve sorcerer mistaking the female halfling PC for a lost little girl; getting dropped to 1 hp by a skeleton and then realizing none of us had any source of healing at all; and getting back up to full strength after eating a [i]sausage of cure light wounds[/i] in the grandmother's tomb next door. (It was radiating goodness and blocking off evil emanations, and my sorcerer hadn't eaten since morning, and he was [I]so hungry[/I]....) Lowlight: getting a phone call a half hour from the session's end and having to go deal with an emergency situation at work, leaving another player to run my PC for the duration. So we didn't get to play through me recognizing the irritating grackle hanging around the area is really my familiar. (We'll no doubt deal with that next week, as they wanted me to be there when that happened.) Johnathan [/QUOTE]
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