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<blockquote data-quote="Richards" data-source="post: 8668500" data-attributes="member: 508"><p>In today's "Dreams of Erthe" campaign session the PCs awakened a lawful evil cleric from a dream in which he was playing chess with the personification of Death - and losing badly. Unfortunately, he and his wife (a lawful evil necromancer) had been hired by the local Duke to create undead dread warriors, and since only the cleric of the two was of a high-enough level to cast <em>create undead</em> spells, the necromancer wife had taken it upon herself to use <em>planar ally</em> scrolls to get some assistance from a white abishai, a black abishai, and a green abishai - all of which can cast the <em>create undead</em> spell - to keep their undead army conversion process on track and on time.</p><p></p><p>So, after the PCs rescued the cleric from his dreams they were going to leave quietly (they were even willing to ignore the 16 dread warriors already created, given the Duke is related to the King who rules over pretty much the whole continent), but the abishai had other plans. After all, <em>they </em>hadn't made any deals with the PCs, and one of the PCs was a suitable "volunteer" for undead conversion. What followed was a fight between the PCs and the abishais, with the evil cleric and necromancer as unwilling allies. When a well-placed <em>magic circle against evil</em> spell ruined the abishais' plans for mental domination of the PCs, they did the next best thing: they opened the sole door to the keep and let the 16 dread warriors in, with orders to kill the PCs.</p><p></p><p>The battle ended up being PCs + <em>jade cooshee figurine of wondrous power</em> + evil cleric + evil necromancer + summoned celestial bison vs. 3 abishais + 16 dread warriors + 5 summoned lemures, which was all one big battle half inside the keep and half outside in the walled-in courtyard. In the end, the PCs were successful, although the dread warriors are being kept busy pounding on the dead abishais to keep them from regenerating long enough for the evil cleric and necromancer to go round up some holy water (not surprisingly, they didn't have any on hand) which can slay them permanently. The PCs only killed three of the dread warriors, the rest having being turned to keep them out of the way but still "healthy" enough to serve as a reserve force for the Duke's armies. The PCs aren't really happy with this setup, but they don't want to make an enemy of the Duke.</p><p></p><p>And the evil cleric and the evil necromancer are having quite the marital spat along the lines of "What were you thinking?" vs. "What else was I supposed to do? The Duke was getting impatient and I couldn't wake you up!"</p><p></p><p>But this is the second time I included boneless as monsters for the PCs to fight and the second time they didn't get to use any of their abilities - heck, for this adventure I put in <em>two </em>boneless and the fighting never made it to the basement level where they perform guard duties. I'll have to stick them into another adventure at some point down the road.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 8668500, member: 508"] In today's "Dreams of Erthe" campaign session the PCs awakened a lawful evil cleric from a dream in which he was playing chess with the personification of Death - and losing badly. Unfortunately, he and his wife (a lawful evil necromancer) had been hired by the local Duke to create undead dread warriors, and since only the cleric of the two was of a high-enough level to cast [i]create undead[/i] spells, the necromancer wife had taken it upon herself to use [i]planar ally[/i] scrolls to get some assistance from a white abishai, a black abishai, and a green abishai - all of which can cast the [i]create undead[/i] spell - to keep their undead army conversion process on track and on time. So, after the PCs rescued the cleric from his dreams they were going to leave quietly (they were even willing to ignore the 16 dread warriors already created, given the Duke is related to the King who rules over pretty much the whole continent), but the abishai had other plans. After all, [I]they [/I]hadn't made any deals with the PCs, and one of the PCs was a suitable "volunteer" for undead conversion. What followed was a fight between the PCs and the abishais, with the evil cleric and necromancer as unwilling allies. When a well-placed [i]magic circle against evil[/i] spell ruined the abishais' plans for mental domination of the PCs, they did the next best thing: they opened the sole door to the keep and let the 16 dread warriors in, with orders to kill the PCs. The battle ended up being PCs + [i]jade cooshee figurine of wondrous power[/i] + evil cleric + evil necromancer + summoned celestial bison vs. 3 abishais + 16 dread warriors + 5 summoned lemures, which was all one big battle half inside the keep and half outside in the walled-in courtyard. In the end, the PCs were successful, although the dread warriors are being kept busy pounding on the dead abishais to keep them from regenerating long enough for the evil cleric and necromancer to go round up some holy water (not surprisingly, they didn't have any on hand) which can slay them permanently. The PCs only killed three of the dread warriors, the rest having being turned to keep them out of the way but still "healthy" enough to serve as a reserve force for the Duke's armies. The PCs aren't really happy with this setup, but they don't want to make an enemy of the Duke. And the evil cleric and the evil necromancer are having quite the marital spat along the lines of "What were you thinking?" vs. "What else was I supposed to do? The Duke was getting impatient and I couldn't wake you up!" But this is the second time I included boneless as monsters for the PCs to fight and the second time they didn't get to use any of their abilities - heck, for this adventure I put in [I]two [/I]boneless and the fighting never made it to the basement level where they perform guard duties. I'll have to stick them into another adventure at some point down the road. Johnathan [/QUOTE]
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